-T1m__

France
On FACEIT since 2019 375 matches tracked 138 matches in 30 days
Last updated:

How does -T1m__ play?

Rating 1.42 (from 347 matches) K/R 1.00 ADR 110.1 from 375 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.42
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.52 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 347 matches
outstanding 1.80 and up 19% strong 1.30 to 1.79 41% good 1.10 to 1.29 15% normal 0.90 to 1.09 10% weak 0.75 to 0.89 8% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (11%).

Rounds with first kill 20%+9 pp · Ø 11% better than 99%
Opening duels won 62%+10 pp · Ø 52% better than 98%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.38 K/D and so well above the average (1.04).

Headshot rate 44%−7 pp · Ø 51% better than 15%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.38+0.34 · Ø 1.04 better than 98%
Pistol kills per match 3.3
Knife kills 9 in 375 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 8.3% of rounds and so well above the average (4.2%).

2K rounds 17.7%+4.3 pp · Ø 13.4% better than 99%
3K rounds 8.3%+4.1 pp · Ø 4.2% better than 99%
MVPs per match 3.8+1.4 · Ø 2.4 better than 99%
4Ks and aces 166x 4K, 33 aces in 297 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 84%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 5%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.15, Rating +0.18, ADR +16.4, Headshots +4 pp, Win rate +5 pp, ELO +318
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

1.08
MayJunJulAugSepOct

Best month: October 2026 with 1.08. Last 3 months: 1.03 (at the start 0.88). Well above the average (0.74).

Patterns

From the last 375 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −3 ELO
149 matches · 52% win rate
In match 2 of the day +61 ELO
70 matches · 40% win rate
On Tuesdays +76 ELO, win rate 44%

-T1m__ loses the most ELO on Dust 2: −3 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.98 · Anubis
  2. Most kills in a match: 71 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 375 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2149
52% better than 46%
1.05 better than 99%
114.7 better than 99%
1.48 better than 99%
63% of 1,047 duels better than 94%
38% of 68 situations right on the average
Anubis47
57% better than 66%
1.08 better than 99%
115.3 better than 99%
1.51 better than 99%
63% of 338 duels better than 96%
42% of 24 situations better than 57%
Mirage44
55% better than 60%
0.89 better than 93%
97.1 better than 96%
1.26 better than 94%
56% of 207 duels better than 75%
31% of 16 situations better than 26%
Vertigo33
48% -
1.06 -
116.7 -
1.46-
61% of 189 duels -
44% of 25 situations -
Inferno30
43% better than 12%
0.95 better than 94%
109.0 better than 99%
1.35 better than 94%
63% of 215 duels better than 88%
24% of 21 situations better than 15%
Ancient27
59% better than 70%
0.81 better than 75%
90.6 better than 86%
1.16 better than 82%
49% of 173 duels better than 31%
50% of 14 situations better than 79%
Cache22
55% -
0.89 -
96.8 -
1.26-
51% of 136 duels -
59% of 17 situations -
Nuke22
45% better than 19%
1.11 better than 99%
122.6 better than 99%
1.55 better than 99%
65% of 208 duels better than 97%
36% of 14 situations better than 40%

Compared with players on the same level who have at least 15 matches on the map.

How -T1m__ plays

Across 375 matches -T1m__ averages K/R 1.00 and ADR 110.1; the rating across the 347 rated matches is 1.42. Biggest strength: Rating at 1.42, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 22.5 kills per match with 44% headshots. The strongest map is Ancient with a 59% win rate in 27 matches. In 261 of 347 matches the rating was 1.10 or higher (75%), in 53 it was below 0.90. In 297 matches with detailed stats: 166 4Ks and 33 aces. Best month by rating: October 2026 at 1.52. -T1m__ loses the most ELO on Dust 2 (−3 ELO, win rate 52%). Things go best on Anubis (+108 ELO, win rate 57%). Match no. 3 of the day goes best: 58% win rate, +59 ELO. Improved over the last three months: K/R +0.15, Rating +0.18, ADR +16.4, Headshots +4 pp, Win rate +5 pp, ELO +318. Last 30 days: 138 matches, win rate 54%, net ELO +89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.