-Swagger-

Djibouti
On FACEIT since 2019 226 matches tracked 47 matches in 30 days
Last updated:

How does -Swagger- play?

Rating 1.05 (from 205 matches) K/R 0.73 ADR 81.4 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 205 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 1.07+0.04 · Ø 1.03 better than 60%
Pistol kills per match 4.0
Zeus kills1 in 226 matches
Knife kills 3 in 226 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 27x 4K, 1 ace in 165 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 7.1+2.9 · Ø 4.2 better than 97%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +169
= Stayed the same
K/R at 0.73, Rating at 1.05, ADR at 81.2, Headshots at 51%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months unchanged at 0.73. Just below the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +52 ELO, win rate 43%
On Fridays +9 ELO, win rate 32%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 48 · Dust 2
  3. Highest rating in a match: 2.51 · Anubis

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 289
57% better than 69%
0.75 better than 54%
83.0 better than 60%
1.10 better than 70%
58% of 322 duels better than 82%
48% of 77 situations better than 78%
Inferno47
53% right on the average
0.68 better than 17%
81.6 better than 44%
0.99 better than 21%
54% of 136 duels right on the average
41% of 29 situations better than 58%
Anubis44
55% better than 60%
0.78 better than 67%
83.1 better than 60%
1.11 better than 74%
57% of 175 duels better than 78%
40% of 35 situations better than 58%
Ancient23
30% better than 3%
0.65 better than 9%
73.1 better than 10%
0.88 better than 7%
42% of 64 duels better than 7%
23% of 13 situations better than 16%
Cache15
33% -
0.65 -
77.2 -
0.91-
52% of 75 duels -
27% of 11 situations -
Mirage5
20% -
0.71 -
80.0 -
0.89-
60% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Swagger- plays

Across 226 matches -Swagger- averages K/R 0.73 and ADR 81.4; the rating across the 205 rated matches is 1.05. Biggest strength: Utility damage per round at 7.1, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 51% headshots. The strongest map is Dust 2 with a 57% win rate in 89 matches. In 82 of 205 matches the rating was 1.10 or higher (40%), in 73 it was below 0.90. In 165 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. Things go best in match 2 of the day (+45 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +45 ELO. Improved over the last three months: ELO +169. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.05, ADR at 81.2, Headshots at 51%. Last 30 days: 47 matches, win rate 62%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.