-SuperJ
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).
Compared with 1,551 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (50%).
Clutch
Average51% of 1v1s won and so well above the average (38%).
Weapons and aim
Average1.15 K/D and so clearly above the average (0.98).
Impact
StrengthExactly 3 kills in 5.5% of rounds and so well above the average (3.9%).
Utility and deaths
Average44% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 9 averageKills per round (K/R)
Best month: August 2026 with 0.82.
Rating, 1.00 is an average match
Best month: September 2026 with 1.18.
Damage per round (ADR)
Best month: September 2026 with 86.7.
Share of headshot kills
Best month: October 2026 with 53%.
Matches won (win rate)
Best month: September 2026 with 59%.
Best month: August 2026 with 2,110.
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 57%.
Patterns
From the last 142 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-SuperJ loses the most ELO in match 3 of the day: ±0 ELO, 46% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Mirage
- Highest rating in a match: 2.18 · Mirage
- Longest win streak: 7 wins in a row · Anubis
Maps in detail
from the last 142 matchesCompared with players on the same level who have at least 15 matches on the map.
How -SuperJ plays
Across 142 matches -SuperJ averages K/R 0.81, ADR 85.4 and a rating of 1.15. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 9 players. Averages 17.8 kills per match with 51% headshots. The strongest map is Dust 2 with a 69% win rate in 29 matches. In 72 of 142 matches the rating was 1.10 or higher (51%), in 34 it was below 0.90. In 138 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: September 2026 at 1.18. -SuperJ loses the most ELO in match 3 of the day (±0 ELO, win rate 46%). Things go best in match 1 of the day (+56 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +56 ELO. Last 30 days: 54 matches, win rate 56%, net ELO +28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.