-SuS

Russia
131 matches tracked
ELO
3,047
Peak across the last 131 matches: 3,173
Rank EU ▲ 300 places
#6,439
RU #1,707 in RU
30 days · prev. #6,739 · best #6,246
Last updated:

How does -SuS play?

Rating 0.99 K/R 0.70 ADR 77.1 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 131 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 23%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 27%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (53%).

Headshot rate 38%−15 pp · Ø 53% better than 2%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.03−0.02 · Ø 1.05 better than 31%
Pistol kills per match 2.6
Knife kills 4 in 131 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.6%).

2K rounds 11.8%−1.8 pp · Ø 13.6% better than 8%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 24%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 6x 4K, 1 ace in 63 matches

Utility and deaths

Strength
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 92%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 83%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 43%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.69, Rating at 0.99, ADR at 76.4, Headshots at 38%
▼ Got worse
ELO −311

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.75).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
31 matches · 48% win rate
From match 5 of the day +58 ELO
28 matches · 43% win rate
Between 18:00 and 24:00 +30 ELO, win rate 40%

-SuS loses the most ELO on Dust 2: −29 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 35 · Nuke
  3. Highest rating in a match: 2.19 · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
44% better than 11%
0.72 better than 30%
77.3 better than 25%
1.01 better than 30%
55% of 128 duels better than 64%
33% of 24 situations better than 33%
Dust 231
48% better than 25%
0.67 better than 13%
75.6 better than 19%
0.98 better than 20%
55% of 108 duels better than 64%
36% of 11 situations better than 41%
Ancient27
59% better than 61%
0.73 better than 35%
79.8 better than 36%
1.04 better than 43%
52% of 103 duels better than 45%
50% of 14 situations better than 78%
Nuke14
43% -
0.63 -
73.0 -
0.85-
56% of 52 duels -
43% of 7 situations -
Cache9
67% -
0.75 -
82.2 -
1.06-
59% of 37 duels -
0% of 5 situations -
Anubis6
67% -
0.73 -
79.0 -
1.05-
60% of 42 duels -
40% of 5 situations -
Inferno3
33% -
0.45 -
54.3 -
0.66-
31% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -SuS plays

Across 131 matches -SuS averages K/R 0.70, ADR 77.1 and a rating of 0.99. Biggest strength: Utility hit rate at 41%, better than 92% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 15.4 kills per match with 38% headshots. The strongest map is Ancient with a 59% win rate in 27 matches. In 45 of 131 matches the rating was 1.10 or higher (34%), in 50 it was below 0.90. In 63 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: June 2026 at 1.03. -SuS loses the most ELO on Dust 2 (−29 ELO, win rate 48%). Things go best on Mirage (+85 ELO, win rate 44%). Match no. 1 of the day goes best: 69% win rate, +61 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: ELO −311. Unchanged in recent months: K/R at 0.69, Rating at 0.99, ADR at 76.4, Headshots at 38%. Last 30 days: 4 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.