-St3l0ne

Romania
On FACEIT since 2020 318 matches tracked 159 matches in 30 days
ELO ▲ 200
2,222
30-day peak: 2,364
Rank EU
#126,511
Romania #1,524 in Romania
Last updated:

How does -St3l0ne play?

Rating 1.09 K/R 0.82 ADR 87.8 from 318 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 318 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
EntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (260 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 3.5
Knife kills 2 in 318 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 90%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 88%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 60x 4K, 6 aces in 260 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.2).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 2%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 12%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +256
= Stayed the same
K/R at 0.82, Rating at 1.10, ADR at 88.5, Headshots at 51%, Win rate at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.82 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 318 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −151 ELO
67 matches · 49% win rate
In match 3 of the day −120 ELO
43 matches · 33% win rate
Between 12:00 and 18:00 −108 ELO, win rate 39%
On Fridays −56 ELO, win rate 41%

-St3l0ne loses the most ELO on Anubis: −151 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 2.70 · Mirage
  3. Most kills in a match: 44 · Nuke

Maps in detail

from the last 318 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 290
54% better than 59%
0.86 better than 92%
89.0 better than 86%
1.17 better than 87%
54% of 585 duels better than 65%
33% of 42 situations better than 37%
Mirage81
44% better than 24%
0.83 better than 86%
90.2 better than 88%
1.09 better than 71%
58% of 638 duels better than 84%
33% of 43 situations better than 35%
Anubis67
49% better than 42%
0.83 better than 88%
90.1 better than 89%
1.11 better than 77%
57% of 416 duels better than 80%
50% of 32 situations better than 80%
Ancient41
37% better than 8%
0.79 better than 73%
86.1 better than 74%
1.07 better than 64%
54% of 251 duels better than 66%
25% of 16 situations better than 21%
Nuke14
36% -
0.77 -
83.4 -
1.03-
56% of 91 duels -
33% of 6 situations -
Cache12
50% -
0.73 -
82.9 -
0.97-
57% of 83 duels -
14% of 7 situations -
Inferno10
50% -
0.63 -
68.8 -
0.90-
41% of 56 duels -
100% of 2 situations -
Vertigo3
33% -
0.54 -
65.4 -
0.66-
43% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -St3l0ne plays

Across 318 matches -St3l0ne averages K/R 0.82, ADR 87.8 and a rating of 1.09. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 51% headshots. The strongest map is Dust 2 with a 54% win rate in 90 matches. In 148 of 318 matches the rating was 1.10 or higher (47%), in 90 it was below 0.90. In 260 matches with detailed stats: 60 4Ks and 6 aces. Best month by rating: September 2026 at 1.15. -St3l0ne loses the most ELO on Anubis (−151 ELO, win rate 49%). Things go best in match 1 of the day (+118 ELO, win rate 56%). Match no. 4 of the day goes best: 59% win rate, −30 ELO. Improved over the last three months: ELO +256. Unchanged in recent months: K/R at 0.82, Rating at 1.10, ADR at 88.5, Headshots at 51%, Win rate at 47%. Last 30 days: 159 matches, win rate 48%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.