-SrN-

Romania
On FACEIT since 2014 223 matches tracked 42 matches in 30 days
Last updated:

How does -SrN- play?

Rating 0.95 K/R 0.66 ADR 73.8 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 223 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 23% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 14%+4 pp · Ø 10% better than 73%
K/D 0.96−0.04 · Ø 1.00 better than 33%
Pistol kills per match 2.8
Knife kills 3 in 223 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.2%).

2K rounds 11.0%−2.2 pp · Ø 13.2% better than 6%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 1.9−0.3 · Ø 2.2 better than 14%
4Ks and aces 29x 4K, 1 ace in 196 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 6.2+1.9 · Ø 4.3 better than 89%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 55%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
Whether -SrN- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 205 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.63
JulAugSepOct

Best month: September 2026 with 0.68.

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −145 ELO
54 matches · 46% win rate
On Inferno −74 ELO
35 matches · 49% win rate
Between 12:00 and 18:00 −28 ELO, win rate 44%
On Sundays +29 ELO, win rate 41%

-SrN- loses the most ELO on Ancient: −145 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.91 · Dust 2
  3. Most kills in a match: 44 · Inferno

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
55% better than 65%
0.68 better than 28%
75.3 better than 28%
0.98 better than 39%
52% of 194 duels better than 61%
29% of 42 situations better than 24%
Ancient54
46% better than 29%
0.67 better than 17%
76.0 better than 23%
0.95 better than 26%
52% of 213 duels better than 55%
38% of 37 situations right on the average
Dust 250
50% right on the average
0.67 better than 23%
72.2 better than 15%
0.98 better than 40%
53% of 201 duels better than 65%
37% of 41 situations better than 49%
Inferno35
49% better than 34%
0.65 better than 14%
74.8 better than 18%
0.91 better than 14%
50% of 145 duels better than 40%
29% of 24 situations better than 27%
Cache12
58% -
0.63 -
71.9 -
0.94-
45% of 42 duels -
50% of 12 situations -
Nuke8
50% -
0.57 -
63.2 -
0.79-
34% of 29 duels -
63% of 8 situations -
Anubis7
43% -
0.63 -
74.5 -
0.85-
58% of 36 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -SrN- plays

Across 223 matches -SrN- averages K/R 0.66, ADR 73.8 and a rating of 0.95. Biggest strength: Utility damage per round at 6.2, better than 89% of level 9 players. Most room to improve: Damage per round (ADR) at 73.8, better than only 17% of level 9 players. Averages 14.9 kills per match with 43% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 57 of 223 matches the rating was 1.10 or higher (26%), in 102 it was below 0.90. In 196 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: September 2026 at 0.98. -SrN- loses the most ELO on Ancient (−145 ELO, win rate 46%). Things go best on Mirage (+92 ELO, win rate 55%). Match no. 2 of the day goes best: 60% win rate, −7 ELO. Last 30 days: 42 matches, win rate 60%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.