-Sqweil
How does -Sqweil play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so just above the average (52%).
Clutch
Average33% of 1v2s won and so well above the average (21%).
Weapons and aim
Average1.09 K/D and so slightly above the average (1.04).
Impact
AverageExactly 2 kills in 15.3% of rounds and so clearly above the average (13.6%).
Utility and deaths
Average38% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.81. Last 3 months: 0.76 (at the start 0.80). Just above the average (0.75).
Rating, 1.00 is an average match
Best month: June 2026 with 1.11. Last 3 months: 1.05 (at the start 1.11). Just above the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 92.4. Last 3 months: 82.8 (at the start 84.5). Just above the average (81.1).
Share of headshot kills
Best month: August 2026 with 54%. Last 3 months unchanged at 52%. Just above the average (51%).
Matches won (win rate)
Best month: October 2026 with 69%. Last 3 months: 58% (at the start 56%). Well above the average (50%).
Best month: August 2026 with 2,422.
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 59%.
Patterns
From the last 101 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Sqweil loses the most ELO on Mirage: −26 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Inferno
- Highest rating in a match: 2.19 · Ancient
- Most kills in a match: 54 · Mirage
Maps in detail
from the last 101 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Sqweil plays
Across 101 matches -Sqweil averages K/R 0.78 and ADR 83.5; the rating across the 80 rated matches is 1.07. Biggest strength: Utility hit rate at 38%, better than 76% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 52% headshots. The strongest map is Nuke with a 69% win rate in 16 matches. In 30 of 80 matches the rating was 1.10 or higher (38%), in 30 it was below 0.90. In 62 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: June 2026 at 1.11. -Sqweil loses the most ELO on Mirage (−26 ELO, win rate 50%). Things go best on Dust 2 (+25 ELO, win rate 58%). Match no. 2 of the day goes best: 68% win rate. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 82.8, Headshots at 52%, Win rate at 58%. Last 30 days: 29 matches, win rate 69%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.