-SpaceNuT-

Montserrat
On FACEIT since 2017 82 matches tracked
Last updated:

How does -SpaceNuT- play?

Rating 0.93 K/R 0.66 ADR 74.0 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 82 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 9% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 34%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 6%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 10%
AWP share of kills 36%+26 pp · Ø 10% better than 99%
K/D 0.92−0.08 · Ø 1.00 better than 19%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (13.2%).

2K rounds 10.6%−2.6 pp · Ø 13.2% better than 4%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 32%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 6x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 11%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, ELO +191
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.13, ADR −9.6, Win rate −30 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Last 3 months: 0.62 (at the start 0.72). Well below the average (0.73).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mondays ±0 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 1.94 · Cache
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
45% better than 32%
0.69 better than 33%
79.6 better than 49%
0.96 better than 33%
53% of 116 duels better than 65%
30% of 23 situations better than 31%
Nuke16
63% better than 74%
0.65 better than 7%
73.1 better than 10%
0.91 better than 9%
48% of 102 duels better than 26%
29% of 7 situations better than 21%
Cache14
79% -
0.70 -
73.8 -
1.06-
53% of 57 duels -
71% of 7 situations -
Anubis11
45% -
0.70 -
73.5 -
0.93-
58% of 60 duels -
67% of 6 situations -
Mirage5
0% -
0.36 -
48.4 -
0.47-
17% of 23 duels -
50% of 4 situations -
Inferno4
25% -
0.73 -
76.3 -
0.98-
50% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -SpaceNuT- plays

Across 82 matches -SpaceNuT- averages K/R 0.66, ADR 74.0 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 9 players. Most room to improve: Headshot rate at 40%, better than only 10% of level 9 players. Averages 14.4 kills per match with 40% headshots. The strongest map is Cache with a 79% win rate in 14 matches. In 21 of 82 matches the rating was 1.10 or higher (26%), in 42 it was below 0.90. In 41 matches with detailed stats: 6 4Ks and 0 aces. Things go best from match 5 of the day (−11 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, −11 ELO. Improved over the last three months: Headshots +3 pp, ELO +191. Got weaker: K/R −0.10, Rating −0.13, ADR −9.6, Win rate −30 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.