-Solvent
Name history of -Solvent
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -Solvent play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average1.8 clutch kills per match and so clearly above the average (1.7).
Weapons and aim
Average38% headshots and so well below the average (49%).
Impact
Average2.1 MVPs per match and so clearly below the average (2.3).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Mar 2026.
Kills per round (K/R)
Best month: March 2026 with 0.78. Last 3 months: 0.72 (at the start 0.78). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.04.
Damage per round (ADR)
Best month: March 2026 with 82.7. Last 3 months: 79.9 (at the start 82.7). Just below the average (80.4).
Share of headshot kills
Best month: September 2026 with 41%. Last 3 months: 40% (at the start 34%). Well below the average (49%).
Matches won (win rate)
Best month: September 2026 with 56%. Last 3 months: 47% (at the start 50%). Slightly below the average (49%).
Best month: October 2026 with 2,139.
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 186 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Solvent loses the most ELO in match 2 of the day: +28 ELO, 35% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.86 · Ancient
- Longest win streak: 6 wins in a row · Inferno
- Most kills in a match: 58 · Dust 2
Maps in detail
from the last 186 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Solvent plays
Across 186 matches -Solvent averages K/R 0.74 and ADR 80.6; the rating across the 136 rated matches is 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 38% headshots. The strongest map is Anubis with a 63% win rate in 38 matches. In 55 of 136 matches the rating was 1.10 or higher (40%), in 45 it was below 0.90. In 136 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.04. -Solvent loses the most ELO in match 2 of the day (+28 ELO, win rate 35%). Things go best on Anubis (+77 ELO, win rate 63%). Match no. 3 of the day goes best: 66% win rate, +13 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.06, Win rate −3 pp. Unchanged in recent months: ADR at 79.9. Last 30 days: 48 matches, win rate 44%, net ELO +60.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.