-Sodo-
Name history of -Sodo-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -Sodo- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (342 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
StrengthFirst kill in 15% of rounds and so well above the average (10%).
Clutch
Average24% of 1v2s won and so just above the average (22%).
Weapons and aim
Average1.17 K/D and so clearly above the average (1.02).
Impact
StrengthExactly 3 kills in 5.3% of rounds and so well above the average (4.1%).
Utility and deaths
Average0.12 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.86. Last 3 months: 0.83 (at the start 0.82). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.21. Last 3 months: 1.17 (at the start 1.14). Well above the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 92.4. Last 3 months: 88.5 (at the start 86.3). Clearly above the average (80.4).
Share of headshot kills
Best month: July 2026 with 46%. Last 3 months unchanged at 42%. Well below the average (49%).
Matches won (win rate)
Best month: October 2026 with 55%. Last 3 months: 51% (at the start 39%). Slightly above the average (49%).
Best month: August 2026 with 2,423. Last 3 months: 2,102 (at the start 2,256).
Rounds with first kill
Best month: October 2026 with 17%.
1v1 clutches won
Best month: October 2026 with 48%.
Patterns
From the last 416 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Sodo- loses the most ELO in match 1 of the day: −89 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 53 · Mirage
- Highest rating in a match: 2.82 · Mirage
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 416 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Sodo- plays
Across 416 matches -Sodo- averages K/R 0.83 and ADR 88.1; the rating across the 400 rated matches is 1.16. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 42% headshots. The strongest map is Vertigo with a 91% win rate in 11 matches. In 206 of 400 matches the rating was 1.10 or higher (52%), in 119 it was below 0.90. In 342 matches with detailed stats: 85 4Ks and 14 aces. Best month by rating: October 2026 at 1.21. -Sodo- loses the most ELO in match 1 of the day (−89 ELO, win rate 44%). Things go best on Nuke (+76 ELO, win rate 48%). Match no. 2 of the day goes best: 64% win rate, +32 ELO. Improved over the last three months: Win rate +12 pp. Got weaker: ELO −154. Unchanged in recent months: K/R at 0.83, Rating at 1.17, ADR at 88.5, Headshots at 42%. Last 30 days: 128 matches, win rate 54%, net ELO +123.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.