-Sodo-

Poland
On FACEIT since 2024 416 matches tracked 128 matches in 30 days
ELO ▲ 19
2,102
30-day peak: 2,224
Rank EU
#180,363
Poland #10,208 in Poland
Last updated:
Next update possible in 1h 32m

How does -Sodo- play?

Rating 1.16 (from 400 matches) K/R 0.83 ADR 88.1 from 416 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 400 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (342 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.02).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 34%+23 pp · Ø 11% better than 98%
K/D 1.17+0.15 · Ø 1.02 better than 88%
Pistol kills per match 2.9
Knife kills 4 in 416 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.7 pp · Ø 13.3% better than 84%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 85x 4K, 14 aces in 342 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 9%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +12 pp
= Stayed the same
K/R at 0.83, Rating at 1.17, ADR at 88.5, Headshots at 42%
▼ Got worse
ELO −154

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.83 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 416 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −89 ELO
57 matches · 44% win rate
On Mirage −60 ELO
139 matches · 55% win rate
Between 18:00 and 24:00 +34 ELO, win rate 44%
On Sundays −65 ELO, win rate 41%

-Sodo- loses the most ELO in match 1 of the day: −89 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Mirage
  2. Highest rating in a match: 2.82 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 416 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage139
55% better than 64%
0.85 better than 90%
88.9 better than 85%
1.22 better than 93%
60% of 777 duels better than 93%
42% of 86 situations better than 60%
Dust 269
42% better than 18%
0.78 better than 70%
84.7 better than 68%
1.06 better than 60%
50% of 363 duels better than 42%
37% of 38 situations better than 49%
Anubis64
45% better than 27%
0.86 better than 94%
90.4 better than 92%
1.21 better than 94%
60% of 383 duels better than 91%
31% of 49 situations better than 34%
Inferno39
54% better than 54%
0.89 better than 92%
97.2 better than 95%
1.25 better than 90%
63% of 188 duels better than 91%
42% of 24 situations better than 62%
Ancient38
37% better than 8%
0.79 better than 71%
84.5 better than 66%
1.11 better than 75%
55% of 168 duels better than 70%
48% of 25 situations better than 73%
Nuke29
48% better than 33%
0.79 better than 61%
83.0 better than 53%
1.10 better than 62%
56% of 113 duels better than 67%
32% of 19 situations better than 28%
Cache25
40% -
0.76 -
82.3 -
0.98-
56% of 114 duels -
56% of 9 situations -
Vertigo11
91% -
0.89 -
93.4 -
1.27-
68% of 47 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Sodo- plays

Across 416 matches -Sodo- averages K/R 0.83 and ADR 88.1; the rating across the 400 rated matches is 1.16. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 42% headshots. The strongest map is Vertigo with a 91% win rate in 11 matches. In 206 of 400 matches the rating was 1.10 or higher (52%), in 119 it was below 0.90. In 342 matches with detailed stats: 85 4Ks and 14 aces. Best month by rating: October 2026 at 1.21. -Sodo- loses the most ELO in match 1 of the day (−89 ELO, win rate 44%). Things go best on Nuke (+76 ELO, win rate 48%). Match no. 2 of the day goes best: 64% win rate, +32 ELO. Improved over the last three months: Win rate +12 pp. Got weaker: ELO −154. Unchanged in recent months: K/R at 0.83, Rating at 1.17, ADR at 88.5, Headshots at 42%. Last 30 days: 128 matches, win rate 54%, net ELO +123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.