-SoNiic-
How does -SoNiic- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average61% headshots and so well above the average (49%).
Impact
AverageExactly 2 kills in 12.0% of rounds and so clearly below the average (13.3%).
Utility and deaths
Average0.43 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.72. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.02. Last 3 months: 0.99 (at the start 0.51). Slightly below the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 78.6. Last 3 months: 75.3 (at the start 74.0). Clearly below the average (80.4).
Share of headshot kills
Best month: June 2026 with 64%. Last 3 months: 60% (at the start 64%). Well above the average (49%).
Matches won (win rate)
Best month: September 2026 with 58%. Last 3 months: 49% (at the start 41%). Right on the average (49%).
Best month: October 2026 with 2,270. Last 3 months: 2,270 (at the start 2,151).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 232 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-SoNiic- loses the most ELO on Inferno: −23 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.02 · Inferno
- Longest win streak: 8 wins in a row · Dust 2
- Most kills in a match: 58 · Inferno
Maps in detail
from the last 232 matchesCompared with players on the same level who have at least 15 matches on the map.
How -SoNiic- plays
Across 232 matches -SoNiic- averages K/R 0.70 and ADR 75.1; the rating across the 211 rated matches is 0.99. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 61% headshots. The strongest map is Cache with a 50% win rate in 24 matches. In 77 of 211 matches the rating was 1.10 or higher (36%), in 89 it was below 0.90. In 210 matches with detailed stats: 40 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. -SoNiic- loses the most ELO on Inferno (−23 ELO, win rate 45%). Things go best on Cache (+2 ELO, win rate 50%). Improved over the last three months: Rating +0.48, Win rate +8 pp, ELO +119. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.70, ADR at 75.3. Last 30 days: 55 matches, win rate 53%, net ELO +72.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.