-SmasHH-
How does -SmasHH- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so well above the average (49%).
Clutch
Strength2.4 clutch kills per match and so well above the average (1.7).
Weapons and aim
Strength1.17 K/D and so clearly above the average (0.98).
Impact
StrengthExactly 2 kills in 14.8% of rounds and so clearly above the average (12.9%).
Utility and deaths
StrengthDied in 68% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.83. Last 3 months unchanged at 0.80. Clearly above the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 1.18. Last 3 months: 1.13 (at the start 0.95). Well above the average (0.99).
Damage per round (ADR)
Best month: June 2026 with 85.3. Last 3 months: 82.2 (at the start 84.8). Slightly above the average (78.8).
Share of headshot kills
Best month: August 2026 with 54%. Last 3 months: 51% (at the start 52%). Clearly above the average (47%).
Matches won (win rate)
Best month: September 2026 with 52%. Last 3 months: 48% (at the start 45%). Just above the average (47%).
Best month: September 2026 with 1,617. Last 3 months: 1,472 (at the start 1,251).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 57%.
Patterns
From the last 194 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-SmasHH- loses the most ELO in match 4 of the day: −53 ELO, 40% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Inferno
- Longest win streak: 6 wins in a row · Ancient
- Highest rating in a match: 2.28 · Inferno
Maps in detail
from the last 194 matchesCompared with players on the same level who have at least 15 matches on the map.
How -SmasHH- plays
Across 194 matches -SmasHH- averages K/R 0.80 and ADR 82.4; the rating across the 173 rated matches is 1.13. Biggest strength: K/D at 1.17, better than 97% of level 7 players. Averages 17.9 kills per match with 51% headshots. The strongest map is Dust 2 with a 55% win rate in 78 matches. In 89 of 173 matches the rating was 1.10 or higher (51%), in 41 it was below 0.90. In 172 matches with detailed stats: 32 4Ks and 5 aces. Best month by rating: September 2026 at 1.18. -SmasHH- loses the most ELO in match 4 of the day (−53 ELO, win rate 40%). Things go best on Dust 2 (+27 ELO, win rate 55%). Match no. 1 of the day goes best: 54% win rate, +22 ELO. Improved over the last three months: Rating +0.18, Win rate +3 pp, ELO +221. Unchanged in recent months: K/R at 0.80, ADR at 82.2, Headshots at 51%. Last 30 days: 40 matches, win rate 55%, net ELO −33.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.