-SlowPeek

Vietnam
91 matches tracked 16 matches in 30 days
Last updated:

How does -SlowPeek play?

Rating 0.99 K/R 0.69 ADR 75.2 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 91 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 49%−2 pp · Ø 51% better than 44%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 32%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 32%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.00−0.03 · Ø 1.03 better than 58%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 58%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 10%
MVPs per match 2.2−0.1 · Ø 2.3 better than 53%
4Ks and aces 17x 4K, 1 ace in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 71%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 22%
Deaths per round 70%−2 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 7 average
Whether -SlowPeek is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 91 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
21 matches · 43% win rate

-SlowPeek loses the most ELO on Mirage: −22 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Inferno
  2. Most kills in a match: 30 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
52% right on the average
0.65 better than 17%
72.5 better than 14%
0.93 better than 25%
46% of 81 duels better than 26%
44% of 18 situations better than 66%
Mirage21
43% better than 24%
0.70 better than 39%
74.5 better than 24%
0.98 better than 43%
49% of 63 duels better than 43%
22% of 18 situations better than 11%
Inferno15
40% better than 16%
0.74 better than 67%
85.1 better than 80%
1.00 better than 57%
58% of 45 duels better than 85%
60% of 10 situations better than 90%
Ancient14
43% -
0.69 -
71.1 -
0.97-
28% of 32 duels -
27% of 11 situations -
Anubis8
75% -
0.74 -
75.6 -
1.08-
54% of 28 duels -
22% of 9 situations -
Nuke6
83% -
0.70 -
73.3 -
1.03-
62% of 13 duels -
0% of 1 situations -
Cache4
75% -
0.74 -
74.7 -
1.12-
63% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -SlowPeek plays

Across 91 matches -SlowPeek averages K/R 0.69, ADR 75.2 and a rating of 0.99. Biggest strength: Deaths per round at just 70% (lower is better), better than 83% of level 7 players. Most room to improve: 3K rounds at 2.8%, better than only 10% of level 7 players. Averages 14.8 kills per match with 47% headshots. The strongest map is Dust 2 with a 52% win rate in 23 matches. In 31 of 91 matches the rating was 1.10 or higher (34%), in 41 it was below 0.90. In 91 matches with detailed stats: 17 4Ks and 1 ace. -SlowPeek loses the most ELO on Mirage (−22 ELO, win rate 43%). Things go best on Dust 2 (+84 ELO, win rate 52%). Match no. 1 of the day goes best: 57% win rate, +8 ELO. Last 30 days: 16 matches, win rate 31%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.