-ShadeX
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so well above the average (49%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.05 K/D and so slightly above the average (0.97).
Impact
AverageExactly 2 kills in 12.2% of rounds and so slightly below the average (12.8%).
Utility and deaths
Average32% of nades dealing damage or blinding and so clearly below the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.78. Last 3 months unchanged at 0.74. Slightly above the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 1.09. Last 3 months: 1.04 (at the start 1.01). Clearly above the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 83.2. Last 3 months: 79.0 (at the start 83.2). Just above the average (78.5).
Share of headshot kills
Best month: July 2026 with 50%. Last 3 months: 41% (at the start 50%). Well below the average (48%).
Matches won (win rate)
Best month: September 2026 with 63%. Last 3 months: 55% (at the start 48%). Well above the average (46%).
Best month: July 2026 with 1,544. Last 3 months: 1,446 (at the start 1,544).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 44%.
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 33 · Anubis
- Highest rating in a match: 2.06 · Ancient
- Longest win streak: 4 wins in a row · Anubis
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How -ShadeX plays
Across 61 matches -ShadeX averages K/R 0.74, ADR 80.3 and a rating of 1.03. Biggest strength: Opening duels won at 56%, better than 92% of level 8 players. Averages 16.0 kills per match with 44% headshots. The strongest map is Anubis with a 55% win rate in 22 matches. In 22 of 61 matches the rating was 1.10 or higher (36%), in 18 it was below 0.90. In 40 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 1.09. Things go best on Dust 2 (+28 ELO, win rate 50%). Improved over the last three months: Win rate +7 pp. Got weaker: ADR −4.2, Headshots −9 pp, ELO −98. Unchanged in recent months: K/R at 0.74, Rating at 1.04. Last 30 days: 20 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.