-Sh0x1e

United Kingdom
On FACEIT since 2015 238 matches tracked 56 matches in 30 days
ELO ▲ 2
2,079
30-day peak: 2,206
Rank EU
#192,746
United Kingdom #3,570 in United Kingdom
Last updated:

How does -Sh0x1e play?

Rating 1.11 K/R 0.81 ADR 87.5 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 238 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.11+0.09 · Ø 1.02 better than 77%
Pistol kills per match 2.7
Knife kills 4 in 238 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.6%+1.3 pp · Ø 13.3% better than 77%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 84%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 34x 4K, 5 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 11%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +226
= Stayed the same
K/R at 0.82, Rating at 1.12, ADR at 88.0
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.82 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
28 matches · 25% win rate
From match 5 of the day −45 ELO
63 matches · 41% win rate
On Wednesdays −50 ELO, win rate 35%

-Sh0x1e loses the most ELO on Mirage: −50 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Cache
  2. Most kills in a match: 49 · Anubis
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient52
46% better than 29%
0.83 better than 85%
88.8 better than 83%
1.14 better than 83%
56% of 196 duels better than 75%
47% of 47 situations better than 72%
Anubis39
69% better than 93%
0.85 better than 93%
90.8 better than 93%
1.17 better than 89%
56% of 170 duels better than 77%
36% of 28 situations better than 46%
Inferno39
38% better than 11%
0.82 better than 82%
90.6 better than 87%
1.15 better than 81%
60% of 163 duels better than 86%
32% of 31 situations better than 36%
Cache35
49% -
0.81 -
87.8 -
1.11-
60% of 122 duels -
48% of 27 situations -
Nuke31
45% better than 19%
0.82 better than 73%
85.9 better than 66%
1.10 better than 62%
57% of 145 duels better than 72%
33% of 18 situations better than 33%
Mirage28
25% better than 1%
0.74 better than 53%
80.6 better than 51%
1.00 better than 42%
59% of 110 duels better than 90%
38% of 24 situations right on the average
Vertigo12
42% -
0.70 -
78.7 -
0.90-
67% of 43 duels -
42% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Sh0x1e plays

Across 238 matches -Sh0x1e averages K/R 0.81, ADR 87.5 and a rating of 1.11. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 49% headshots. The strongest map is Anubis with a 69% win rate in 39 matches. In 116 of 238 matches the rating was 1.10 or higher (49%), in 61 it was below 0.90. In 170 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: June 2026 at 1.20. -Sh0x1e loses the most ELO on Mirage (−50 ELO, win rate 25%). Things go best on Anubis (+33 ELO, win rate 69%). Match no. 3 of the day goes best: 54% win rate, −10 ELO. Improved over the last three months: Headshots +2 pp, ELO +226. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.12, ADR at 88.0. Last 30 days: 56 matches, win rate 48%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.