-Senkuu-

Argentina
On FACEIT since 2021 178 matches tracked 105 matches in 30 days
Last updated:

How does -Senkuu- play?

Rating 1.11 K/R 0.76 ADR 81.3 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 178 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 24% normal 0.90 to 1.09 15% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 57%+6 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 57%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 39%−9 pp · Ø 48% better than 10%
AWP share of kills 22%+12 pp · Ø 10% better than 89%
K/D 1.15+0.12 · Ø 1.03 better than 91%
Pistol kills per match 2.9
Knife kills 1 in 178 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 72%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 75%
MVPs per match 2.7+0.4 · Ø 2.3 better than 90%
4Ks and aces 29x 4K, 3 aces in 154 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.8 utility damage per round and so well above the average (4.3).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 7.8+3.5 · Ø 4.3 better than 97%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 84%
Deaths per round 67%−5 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.14, ADR −5.1, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.75 (at the start 0.85). Just above the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Saturdays +54 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.31 · Inferno
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
43% better than 24%
0.72 better than 46%
77.3 better than 38%
1.05 better than 65%
59% of 179 duels better than 90%
29% of 66 situations better than 25%
Dust 237
68% better than 95%
0.76 better than 69%
83.1 better than 70%
1.09 better than 77%
50% of 166 duels right on the average
50% of 30 situations better than 81%
Nuke22
45% better than 21%
0.92 better than 96%
95.9 better than 94%
1.29 better than 96%
72% of 65 duels better than 99%
40% of 25 situations better than 55%
Anubis19
58% better than 70%
0.65 better than 14%
70.9 better than 8%
0.98 better than 40%
55% of 47 duels better than 72%
55% of 20 situations better than 86%
Inferno19
68% better than 92%
0.85 better than 93%
85.1 better than 78%
1.28 better than 98%
64% of 76 duels better than 97%
47% of 19 situations better than 76%
Ancient16
38% better than 12%
0.73 right on the average
77.4 better than 36%
1.05 better than 68%
64% of 44 duels better than 97%
50% of 14 situations better than 81%
Vertigo3
33% -
0.70 -
84.0 -
1.02-
63% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Senkuu- plays

Across 178 matches -Senkuu- averages K/R 0.76, ADR 81.3 and a rating of 1.11. Biggest strength: Utility damage per round at 7.8, better than 97% of level 8 players. Most room to improve: Headshot rate at 39%, better than only 10% of level 8 players. Averages 16.9 kills per match with 39% headshots. The strongest map is Dust 2 with a 68% win rate in 37 matches. In 93 of 178 matches the rating was 1.10 or higher (52%), in 58 it was below 0.90. In 154 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 1.25. Things go best on Nuke (+77 ELO, win rate 45%). From match no. 5 of the day on, things go best: 59% win rate, −9 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.10, Rating −0.14, ADR −5.1, Win rate −5 pp. Last 30 days: 105 matches, win rate 50%, net ELO +121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.