-Sebwel

Sweden
On FACEIT since 2014 397 matches tracked 110 matches in 30 days
ELO ▲ 211
3,234
30-day peak: 3,262
Rank EU ▼ 382 places
#3,006
SE #94 in SE
30 days · prev. #2,624 · best #2,110
Last updated:

How does -Sebwel play?

Rating 1.07 K/R 0.76 ADR 83.5 from 397 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 397 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (342 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 23%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 84%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 5%−7 pp · Ø 12% better than 32%
K/D 1.08+0.03 · Ø 1.05 better than 49%
Pistol kills per match 3.0
Knife kills 3 in 397 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 62%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 83x 4K, 8 aces in 342 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (3.9).

Utility hit rate 41%+7 pp · Ø 34% better than 92%
Utility damage per round 5.9+2.0 · Ø 3.9 better than 92%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 68%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.10, ADR +5.6
= Stayed the same
Headshots at 57%, Win rate at 53%
▼ Got worse
ELO −162

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.77 (at the start 0.72). Just above the average (0.75).

Patterns

From the last 397 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −312 ELO
73 matches · 42% win rate
On Dust 2 −174 ELO
69 matches · 42% win rate
On Mondays −104 ELO, win rate 45%

-Sebwel loses the most ELO in match 2 of the day: −312 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 48 · Mirage
  3. Highest rating in a match: 2.35 · Inferno

Maps in detail

from the last 397 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
57% better than 60%
0.80 better than 67%
88.4 better than 78%
1.12 better than 67%
53% of 554 duels right on the average
43% of 46 situations better than 64%
Dust 269
42% better than 11%
0.68 better than 16%
76.4 better than 22%
0.96 better than 16%
47% of 334 duels better than 21%
36% of 33 situations better than 41%
Anubis66
56% right on the average
0.75 right on the average
82.0 better than 50%
1.07 better than 53%
51% of 324 duels better than 41%
13% of 24 situations better than 5%
Cache64
59% right on the average
0.76 better than 36%
84.2 better than 45%
1.08 better than 36%
54% of 321 duels better than 44%
35% of 26 situations better than 39%
Ancient63
56% right on the average
0.79 better than 65%
85.2 better than 64%
1.12 better than 69%
52% of 321 duels better than 45%
36% of 33 situations better than 43%
Inferno23
52% better than 23%
0.79 better than 55%
86.0 better than 55%
1.10 better than 45%
53% of 121 duels better than 34%
14% of 14 situations better than 5%
Nuke15
33% better than 2%
0.72 better than 26%
76.5 better than 20%
1.00 better than 21%
42% of 71 duels better than 5%
50% of 12 situations better than 73%

Compared with players on the same level who have at least 15 matches on the map.

How -Sebwel plays

Across 397 matches -Sebwel averages K/R 0.76, ADR 83.5 and a rating of 1.07. Biggest strength: Utility hit rate at 41%, better than 92% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 57% headshots. The strongest map is Cache with a 59% win rate in 64 matches. In 164 of 397 matches the rating was 1.10 or higher (41%), in 143 it was below 0.90. In 342 matches with detailed stats: 83 4Ks and 8 aces. Best month by rating: September 2026 at 1.10. -Sebwel loses the most ELO in match 2 of the day (−312 ELO, win rate 42%). Things go best on Cache (+125 ELO, win rate 59%). From match no. 5 of the day on, things go best: 58% win rate, +92 ELO. Improved over the last three months: K/R +0.05, Rating +0.10, ADR +5.6. Got weaker: ELO −162. Unchanged in recent months: Headshots at 57%, Win rate at 53%. Last 30 days: 110 matches, win rate 57%, net ELO +112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.