-Sebwel
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (342 matches).
Compared with 6,766 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 12% of rounds and so clearly above the average (11%).
Clutch
Average28% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average57% headshots and so clearly above the average (53%).
Impact
AverageExactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).
Utility and deaths
Average5.9 utility damage per round and so well above the average (3.9).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.78. Last 3 months: 0.77 (at the start 0.72). Just above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.10. Last 3 months: 1.09 (at the start 0.99). Slightly above the average (1.05).
Damage per round (ADR)
Best month: September 2026 with 84.6. Last 3 months: 84.2 (at the start 78.6). Slightly above the average (81.2).
Share of headshot kills
Best month: August 2026 with 58%. Last 3 months unchanged at 57%. Clearly above the average (53%).
Matches won (win rate)
Best month: October 2026 with 59%. Last 3 months unchanged at 53%. Just above the average (52%).
Best month: July 2026 with 3,601. Last 3 months: 3,262 (at the start 3,424).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 42%.
Patterns
From the last 397 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Sebwel loses the most ELO in match 2 of the day: −312 ELO, 42% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Mirage
- Most kills in a match: 48 · Mirage
- Highest rating in a match: 2.35 · Inferno
Maps in detail
from the last 397 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Sebwel plays
Across 397 matches -Sebwel averages K/R 0.76, ADR 83.5 and a rating of 1.07. Biggest strength: Utility hit rate at 41%, better than 92% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 57% headshots. The strongest map is Cache with a 59% win rate in 64 matches. In 164 of 397 matches the rating was 1.10 or higher (41%), in 143 it was below 0.90. In 342 matches with detailed stats: 83 4Ks and 8 aces. Best month by rating: September 2026 at 1.10. -Sebwel loses the most ELO in match 2 of the day (−312 ELO, win rate 42%). Things go best on Cache (+125 ELO, win rate 59%). From match no. 5 of the day on, things go best: 58% win rate, +92 ELO. Improved over the last three months: K/R +0.05, Rating +0.10, ADR +5.6. Got weaker: ELO −162. Unchanged in recent months: Headshots at 57%, Win rate at 53%. Last 30 days: 110 matches, win rate 57%, net ELO +112.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.