-Schulle-
How does -Schulle- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average34% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average0.99 K/D and so just below the average (1.03).
Impact
AverageExactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average44% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.86. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06. Last 3 months: 0.97 (at the start 0.88). Clearly below the average (1.03).
Damage per round (ADR)
Best month: May 2026 with 91.8. Last 3 months: 77.8 (at the start 80.8). Slightly below the average (80.7).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 52% (at the start 53%). Slightly above the average (50%).
Matches won (win rate)
Best month: September 2026 with 57%. Last 3 months: 50% (at the start 51%). Right on the average (50%).
Best month: September 2026 with 2,871. Last 3 months: 2,447 (at the start 2,671).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 237 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Schulle- loses the most ELO on Nuke: −61 ELO, 38% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Cache
- Highest rating in a match: 1.88 · Ancient
- Longest win streak: 6 wins in a row · Anubis
Maps in detail
from the last 237 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Schulle- plays
Across 237 matches -Schulle- averages K/R 0.72 and ADR 78.7; the rating across the 194 rated matches is 0.96. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.96, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 52% headshots. The strongest map is Cache with a 58% win rate in 24 matches. In 64 of 194 matches the rating was 1.10 or higher (33%), in 83 it was below 0.90. In 169 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: August 2026 at 1.06. -Schulle- loses the most ELO on Nuke (−61 ELO, win rate 38%). Things go best on Anubis (+232 ELO, win rate 49%). From match no. 5 of the day on, things go best: 59% win rate, +53 ELO. Improved over the last three months: Rating +0.09. Got weaker: ELO −224. Unchanged in recent months: K/R at 0.71, ADR at 77.8, Headshots at 52%, Win rate at 50%. Last 30 days: 105 matches, win rate 46%, net ELO +13.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.