-Sava-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average43% of opening duels won and so well below the average (50%).
Clutch
Average17% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average0.85 K/D and so clearly below the average (0.99).
Impact
WeaknessExactly 2 kills in 10.1% of rounds and so well below the average (13.1%).
Utility and deaths
Average0.37 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.67. Last 3 months: 0.59 (at the start 0.64). Well below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 0.95. Last 3 months: 0.85 (at the start 0.89). Well below the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 71.1. Last 3 months: 66.2 (at the start 69.9). Well below the average (79.2).
Share of headshot kills
Best month: July 2026 with 48%. Last 3 months: 43% (at the start 44%). Clearly below the average (47%).
Matches won (win rate)
Best month: October 2026 with 60%. Last 3 months: 52% (at the start 49%). Clearly above the average (48%).
Best month: July 2026 with 1,754. Last 3 months: 1,558 (at the start 1,609).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 145 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Ancient
- Highest rating in a match: 1.78 · Anubis
- Most kills in a match: 42 · Dust 2
Maps in detail
from the last 145 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Sava- plays
Across 145 matches -Sava- averages K/R 0.61, ADR 67.7 and a rating of 0.86. Most room to improve: Damage per round (ADR) at 67.7, better than only 2% of level 8 players. Averages 13.4 kills per match with 44% headshots. The strongest map is Dust 2 with a 66% win rate in 44 matches. In 27 of 145 matches the rating was 1.10 or higher (19%), in 87 it was below 0.90. In 88 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 0.95. Things go best on Dust 2 (+27 ELO, win rate 66%). Match no. 2 of the day goes best: 57% win rate, +11 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.05, ELO −51. Unchanged in recent months: Rating at 0.85, ADR at 66.2, Headshots at 43%. Last 30 days: 64 matches, win rate 55%, net ELO −56.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.