-SaVage

Australia
On FACEIT since 2016 213 matches tracked 27 matches in 30 days
ELO ▲ 86
3,330
30-day peak: 3,343
Rank OCE ▼ 3 places
#16
Australia #10 in Australia
30 days · prev. #13 · best #9
Last updated:

How does -SaVage play?

Rating 1.33 K/R 0.92 ADR 95.1 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 213 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 35% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 8% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 59%+7 pp · Ø 52% better than 89%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 44%+2 pp · Ø 42% better than 74%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.41 K/D and so well above the average (1.05).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.41+0.36 · Ø 1.05 better than 98%
Pistol kills per match 3.0
Knife kills 6 in 213 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.7% of rounds and so well above the average (4.2%).

2K rounds 16.2%+2.7 pp · Ø 13.5% better than 92%
3K rounds 6.7%+2.5 pp · Ø 4.2% better than 98%
MVPs per match 3.3+0.9 · Ø 2.4 better than 97%
4Ks and aces 46x 4K, 5 aces in 128 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.69 enemies flashed per round and so well above the average (0.32).

Utility hit rate 41%+7 pp · Ø 34% better than 93%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 85%
Enemies flashed per round 0.69+0.37 · Ø 0.32 better than 99%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +153
= Stayed the same
K/R at 0.92, Rating at 1.34, ADR at 95.1, Win rate at 57%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: June 2026 with 0.99. Last 3 months unchanged at 0.92. Well above the average (0.75).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −28 ELO
56 matches · 52% win rate
On Anubis −7 ELO
24 matches · 54% win rate
On Sundays −37 ELO, win rate 45%

-SaVage loses the most ELO in match 2 of the day: −28 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 7 wins in a row · Nuke
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 2.75 · Dust 2

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
57% better than 60%
0.91 better than 95%
94.0 better than 92%
1.29 better than 95%
59% of 285 duels better than 84%
49% of 35 situations better than 78%
Dust 257
58% better than 62%
0.93 better than 96%
94.7 better than 93%
1.36 better than 97%
59% of 190 duels better than 81%
39% of 36 situations better than 49%
Ancient31
58% better than 58%
0.92 better than 96%
96.5 better than 95%
1.33 better than 97%
57% of 131 duels better than 75%
38% of 13 situations right on the average
Anubis24
54% better than 47%
0.88 better than 92%
92.7 better than 92%
1.26 better than 93%
57% of 118 duels better than 75%
54% of 13 situations better than 83%
Nuke13
69% -
0.95 -
100.7 -
1.40-
67% of 49 duels -
60% of 5 situations -
Cache10
30% -
0.94 -
96.6 -
1.30-
58% of 45 duels -
50% of 4 situations -
Inferno7
71% -
1.03 -
97.6 -
1.55-
56% of 18 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -SaVage plays

Across 213 matches -SaVage averages K/R 0.92, ADR 95.1 and a rating of 1.33. Biggest strength: Rating at 1.33, better than 98% of level 10 · 3,000-3,499 ELO players. Averages 20.2 kills per match with 57% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 149 of 213 matches the rating was 1.10 or higher (70%), in 26 it was below 0.90. In 128 matches with detailed stats: 46 4Ks and 5 aces. Best month by rating: June 2026 at 1.39. -SaVage loses the most ELO in match 2 of the day (−28 ELO, win rate 52%). Things go best on Dust 2 (+180 ELO, win rate 58%). Match no. 3 of the day goes best: 71% win rate, +87 ELO. Improved over the last three months: ELO +153. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.92, Rating at 1.34, ADR at 95.1, Win rate at 57%. Last 30 days: 27 matches, win rate 59%, net ELO +175.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.