-SUPERMAYN-

Denmark
On FACEIT since 2014 206 matches tracked 56 matches in 30 days
ELO ▲ 47
2,288
30-day peak: 2,288
Rank EU
#103,826
Denmark #2,637 in Denmark
Last updated:

How does -SUPERMAYN- play?

Rating 1.05 (from 179 matches) K/R 0.75 ADR 77.8 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 179 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 1.05+0.02 · Ø 1.03 better than 53%
Pistol kills per match 3.6
Knife kills 2 in 196 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 29%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 22x 4K, 4 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 59%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 74%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 76.3, Headshots at 45%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays +33 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Inferno
  2. Most kills in a match: 38 · Vertigo
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno45
62% better than 75%
0.77 better than 57%
80.4 better than 39%
1.12 better than 64%
64% of 214 duels better than 94%
45% of 29 situations better than 73%
Ancient33
52% better than 47%
0.74 better than 45%
79.2 better than 35%
1.01 better than 41%
60% of 146 duels better than 90%
56% of 18 situations better than 89%
Dust 231
45% better than 26%
0.76 better than 58%
78.8 better than 37%
1.07 better than 60%
55% of 149 duels better than 67%
41% of 17 situations better than 62%
Nuke30
40% better than 12%
0.70 better than 26%
71.1 better than 9%
0.98 better than 28%
47% of 147 duels better than 20%
20% of 15 situations better than 12%
Cache25
60% -
0.79 -
81.3 -
1.10-
65% of 97 duels -
42% of 12 situations -
Vertigo12
42% -
0.73 -
77.7 -
1.03-
61% of 56 duels -
64% of 11 situations -
Overpass8
50% -
0.71 -
81.1 -
1.04-
58% of 12 duels -
-
Mirage7
43% -
0.81 -
78.4 -
0.99-
81% of 26 duels -
100% of 2 situations -
Anubis5
40% -
0.64 -
65.8 -
0.84-
53% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -SUPERMAYN- plays

Across 196 matches -SUPERMAYN- averages K/R 0.75 and ADR 77.8; the rating across the 179 rated matches is 1.05. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 44% headshots. The strongest map is Inferno with a 62% win rate in 45 matches. In 71 of 179 matches the rating was 1.10 or higher (40%), in 59 it was below 0.90. In 120 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: July 2026 at 1.17. Things go best on Inferno (+9 ELO, win rate 62%). Improved over the last three months: Win rate +5 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 76.3, Headshots at 45%. Last 30 days: 56 matches, win rate 54%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.