-SUCMADIC

United Kingdom
On FACEIT since 2020 162 matches tracked
ELO
2,087
Peak across the last 162 matches: 2,216
Rank EU
#188,783
United Kingdom #3,388 in United Kingdom
Last updated:

How does -SUCMADIC play?

Rating 0.96 K/R 0.70 ADR 75.7 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 162 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 4%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.6
Knife kills 3 in 162 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 54%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 15x 4K, 1 ace in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 80%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -SUCMADIC is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 160 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.69
JulAugSepOct

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −49 ELO
34 matches · 47% win rate
On Dust 2 −24 ELO
27 matches · 48% win rate
On Fridays +13 ELO, win rate 48%

-SUCMADIC loses the most ELO in match 2 of the day: −49 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Nuke
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
54% better than 61%
0.72 better than 42%
77.7 better than 36%
0.98 better than 35%
50% of 268 duels better than 45%
39% of 23 situations better than 52%
Ancient27
56% better than 62%
0.73 better than 43%
78.3 better than 32%
0.99 better than 35%
52% of 145 duels better than 55%
40% of 15 situations better than 55%
Dust 227
48% better than 38%
0.68 better than 22%
73.4 better than 15%
0.92 better than 15%
58% of 155 duels better than 84%
40% of 15 situations better than 58%
Inferno23
61% better than 76%
0.72 better than 46%
77.1 better than 33%
1.02 better than 46%
52% of 189 duels right on the average
27% of 11 situations better than 25%
Anubis19
58% better than 71%
0.68 better than 22%
74.8 better than 18%
0.93 better than 17%
44% of 102 duels better than 13%
35% of 20 situations better than 43%
Nuke16
50% better than 36%
0.74 better than 41%
77.5 better than 24%
0.97 better than 22%
46% of 78 duels better than 19%
43% of 7 situations better than 58%
Cache9
44% -
0.61 -
64.2 -
0.87-
37% of 51 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -SUCMADIC plays

Across 162 matches -SUCMADIC averages K/R 0.70, ADR 75.7 and a rating of 0.96. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.96, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 54% headshots. The strongest map is Inferno with a 61% win rate in 23 matches. In 50 of 162 matches the rating was 1.10 or higher (31%), in 74 it was below 0.90. In 152 matches with detailed stats: 15 4Ks and 1 ace. -SUCMADIC loses the most ELO in match 2 of the day (−49 ELO, win rate 47%). Things go best on Mirage (+49 ELO, win rate 54%). From match no. 5 of the day on, things go best: 63% win rate.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.