-SUBU

Turkey
On FACEIT since 2017 142 matches tracked 142 matches in 30 days
ELO ▼ 31
3,159
30-day peak: 3,222
Rank EU ▲ 1,284 places
#4,346
Turkey #92 in Turkey
30 days · prev. #5,630 · best #3,236
Last updated:
Next update possible in 1h 52m

How does -SUBU play?

Rating 1.05 K/R 0.74 ADR 79.4 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 142 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 29%+17 pp · Ø 12% better than 92%
K/D 1.06+0.01 · Ø 1.05 better than 41%
Pistol kills per match 2.9
Knife kills 1 in 142 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 22x 4K, 4 aces in 142 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.32).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 20%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether -SUBU is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 142 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOct

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −222 ELO
42 matches · 33% win rate
On Dust 2 −39 ELO
38 matches · 58% win rate
Between 6:00 and 12:00 −130 ELO, win rate 43%

-SUBU loses the most ELO on Mirage: −222 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Longest win streak: 6 wins in a row · Nuke
  3. Highest rating in a match: 2.38 · Anubis

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
33% better than 1%
0.72 better than 30%
76.4 better than 21%
1.00 better than 27%
50% of 192 duels better than 34%
52% of 27 situations better than 85%
Dust 238
58% better than 62%
0.78 better than 60%
86.8 better than 71%
1.09 better than 55%
62% of 214 duels better than 90%
39% of 31 situations better than 49%
Anubis32
63% better than 76%
0.77 better than 58%
79.4 better than 37%
1.13 better than 71%
57% of 126 duels better than 75%
36% of 22 situations better than 43%
Nuke16
44% better than 14%
0.73 better than 31%
76.3 better than 19%
1.03 better than 31%
56% of 89 duels better than 64%
14% of 7 situations better than 7%
Ancient6
33% -
0.65 -
69.1 -
0.91-
48% of 25 duels -
0% of 3 situations -
Inferno6
50% -
0.67 -
74.0 -
0.90-
56% of 25 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -SUBU plays

Across 142 matches -SUBU averages K/R 0.74, ADR 79.4 and a rating of 1.05. Biggest strength: Opening duels won at 56%, better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 20% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 50% headshots. The strongest map is Anubis with a 63% win rate in 32 matches. In 55 of 142 matches the rating was 1.10 or higher (39%), in 54 it was below 0.90. In 142 matches with detailed stats: 22 4Ks and 4 aces. -SUBU loses the most ELO on Mirage (−222 ELO, win rate 33%). Things go best on Anubis (+54 ELO, win rate 63%). Last 30 days: 142 matches, win rate 49%, net ELO −266.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.