-STANI

Sierra Leone
On FACEIT since 2017 172 matches tracked 26 matches in 30 days
ELO ▲ 179
3,063
30-day peak: 3,073
Rank EU ▲ 92 places
#6,340
Sierra Leone #4 in Sierra Leone
30 days · prev. #6,432 · best #5,860
Last updated:

How does -STANI play?

Rating 1.25 (from 167 matches) K/R 0.87 ADR 89.4 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 167 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 32% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.32+0.27 · Ø 1.05 better than 95%
Pistol kills per match 3.8
Knife kills 5 in 172 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.4).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 78%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 3.1+0.7 · Ø 2.4 better than 94%
4Ks and aces 26x 4K, 2 aces in 91 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 84%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 76%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.23, ADR at 89.2, Headshots at 56%, Win rate at 57%, ELO at 3,027
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.85 (at the start 0.89). Clearly above the average (0.75).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −108 ELO
50 matches · 48% win rate
In match 4 of the day −30 ELO
20 matches · 50% win rate
On Fridays −69 ELO, win rate 31%

-STANI loses the most ELO in match 1 of the day: −108 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Mirage
  2. Most kills in a match: 39 · Inferno
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
64% better than 85%
0.89 better than 92%
90.2 better than 84%
1.26 better than 93%
63% of 257 duels better than 95%
37% of 35 situations better than 43%
Ancient42
48% better than 26%
0.83 better than 80%
87.3 better than 74%
1.17 better than 81%
52% of 157 duels better than 46%
47% of 34 situations better than 73%
Dust 228
54% better than 46%
0.90 better than 94%
92.4 better than 89%
1.32 better than 96%
65% of 119 duels better than 96%
44% of 18 situations better than 64%
Inferno28
64% better than 57%
0.82 better than 66%
86.1 better than 56%
1.22 better than 71%
56% of 115 duels better than 47%
53% of 19 situations better than 81%
Cache8
50% -
1.00 -
105.3 -
1.51-
55% of 33 duels -
25% of 4 situations -
Anubis7
71% -
0.87 -
89.0 -
1.22-
45% of 20 duels -
25% of 4 situations -
Nuke3
0% -
0.76 -
72.3 -
1.16-
25% of 16 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -STANI plays

Across 172 matches -STANI averages K/R 0.87 and ADR 89.4; the rating across the 167 rated matches is 1.25. Biggest strength: K/D at 1.32, better than 95% of level 10 · 3,000-3,499 ELO players. Averages 19.5 kills per match with 55% headshots. The strongest map is Mirage with a 64% win rate in 55 matches. In 100 of 167 matches the rating was 1.10 or higher (60%), in 32 it was below 0.90. In 91 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: July 2026 at 1.28. -STANI loses the most ELO in match 1 of the day (−108 ELO, win rate 48%). Things go best from match 5 of the day (+255 ELO, win rate 63%). Match no. 3 of the day goes best: 65% win rate, +109 ELO. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 1.23, ADR at 89.2, Headshots at 56%, Win rate at 57%, ELO at 3,027. Last 30 days: 26 matches, win rate 73%, net ELO +204.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.