-SON-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average62% of opening duels won and so well above the average (51%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average43% headshots and so well below the average (50%).
Impact
AverageExactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average1.6 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageOct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.79. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.10. Last 3 months: 1.07 (at the start 0.99). Slightly above the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 81.3. Last 3 months: 79.7 (at the start 78.1). Just below the average (80.7).
Share of headshot kills
Best month: June 2026 with 45%. Last 3 months: 45% (at the start 43%). Clearly below the average (50%).
Matches won (win rate)
Best month: June 2026 with 55%. Last 3 months: 40% (at the start 55%). Well below the average (50%).
Best month: October 2026 with 2,397.
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 28%.
Patterns
From the last 72 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Mirage
- Most kills in a match: 27 · Inferno
- Highest rating in a match: 2.08 · Mirage
Maps in detail
from the last 72 matchesCompared with players on the same level who have at least 15 matches on the map.
How -SON- plays
Across 72 matches -SON- averages K/R 0.73, ADR 78.7 and a rating of 1.02. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 43% headshots. The strongest map is Dust 2 with a 55% win rate in 20 matches. In 29 of 72 matches the rating was 1.10 or higher (40%), in 25 it was below 0.90. In 30 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: June 2026 at 1.10. Things go best from match 5 of the day (±0 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate. Improved over the last three months: K/R +0.05, Rating +0.08, Headshots +2 pp. Got weaker: Win rate −15 pp. Unchanged in recent months: ADR at 79.7. Last 30 days: 30 matches, win rate 40%, net ELO −60.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.