-SLiM

Egypt
On FACEIT since 2018 127 matches tracked
Last updated:

How does -SLiM play?

Rating 1.05 (from 77 matches) K/R 0.71 ADR 83.7 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 77 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 31% weak 0.75 to 0.89 14% very weak below 0.75 17%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Weakness
Last one alive

8% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 8%−13 pp · Ø 21% better than 1%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 2.9
Knife kills 1 in 127 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so slightly below the average (13.6%).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 31%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 10x 4K, 1 ace in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+4 pp · Ø 35% better than 81%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 88%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 35%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.72, ADR at 84.4
▼ Got worse
Rating −0.09, Win rate −10 pp, ELO −277

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.72 (at the start 0.71). Slightly below the average (0.75).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −65 ELO
35 matches · 49% win rate
In match 3 of the day +30 ELO
20 matches · 40% win rate
On Saturdays ±0 ELO, win rate 32%

-SLiM loses the most ELO on Dust 2: −65 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Anubis
  2. Highest rating in a match: 1.88 · Anubis
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
49% better than 36%
0.71 better than 32%
81.8 better than 52%
1.07 better than 58%
58% of 59 duels better than 81%
45% of 11 situations better than 69%
Ancient32
50% better than 40%
0.69 better than 21%
86.1 better than 71%
1.06 better than 55%
49% of 82 duels better than 34%
38% of 13 situations right on the average
Mirage20
40% better than 9%
0.65 better than 9%
79.0 better than 37%
0.98-
53% of 45 duels better than 57%
20% of 5 situations better than 8%
Anubis15
60% better than 71%
0.76 better than 53%
86.5 better than 74%
1.13-
25% of 40 duels better than 1%
50% of 8 situations better than 77%
Nuke12
33% -
0.65 -
75.6 -
0.89-
41% of 39 duels -
0% of 2 situations -
Inferno8
50% -
0.80 -
98.8 -
1.05-
33% of 27 duels -
0% of 2 situations -
Cache3
67% -
0.90 -
92.0 -
1.33-
52% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -SLiM plays

Across 127 matches -SLiM averages K/R 0.71 and ADR 83.7; the rating across the 77 rated matches is 1.05. Biggest strength: Utility damage per round at 5.8, better than 88% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 49%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 52% headshots. The strongest map is Anubis with a 60% win rate in 15 matches. In 29 of 77 matches the rating was 1.10 or higher (38%), in 24 it was below 0.90. In 47 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: July 2026 at 1.11. -SLiM loses the most ELO on Dust 2 (−65 ELO, win rate 49%). Things go best in match 2 of the day (+30 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, +30 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Rating −0.09, Win rate −10 pp, ELO −277. Unchanged in recent months: K/R at 0.72, ADR at 84.4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.