-SKIP60-

Turkey
On FACEIT since 2020 184 matches tracked 10 matches in 30 days
Last updated:

How does -SKIP60- play?

Rating 1.06 (from 134 matches) K/R 0.74 ADR 82.2 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 134 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 73%
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 23%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 28x 4K, 3 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Win rate +8 pp
= Stayed the same
K/R at 0.75, ADR at 83.0
▼ Got worse
Headshots −2 pp

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −79 ELO
47 matches · 47% win rate
On Dust 2 −48 ELO
72 matches · 58% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 45%
On Tuesdays −45 ELO, win rate 44%

-SKIP60- loses the most ELO from match 5 of the day: −79 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Highest rating in a match: 2.71 · Cache
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
58% better than 75%
0.76 better than 61%
86.3 better than 76%
1.10 better than 72%
59% of 275 duels better than 87%
48% of 31 situations better than 76%
Anubis39
51% better than 48%
0.77 better than 67%
83.0 better than 63%
1.11 better than 76%
63% of 133 duels better than 97%
41% of 22 situations better than 59%
Inferno27
52% better than 44%
0.71 better than 33%
78.0 better than 31%
1.00 better than 30%
49% of 53 duels better than 35%
56% of 9 situations better than 84%
Ancient13
38% -
0.67 -
76.7 -
0.93-
38% of 48 duels -
0% of 3 situations -
Cache12
50% -
0.80 -
85.4 -
1.18-
39% of 31 duels -
33% of 3 situations -
Mirage10
30% -
0.64 -
66.6 -
0.88-
64% of 22 duels -
0% of 2 situations -
Nuke7
71% -
0.64 -
72.3 -
0.90-
53% of 30 duels -
50% of 4 situations -
Overpass4
75% -
0.79 -
89.3 -
1.07-
65% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -SKIP60- plays

Across 184 matches -SKIP60- averages K/R 0.74 and ADR 82.2; the rating across the 134 rated matches is 1.06. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 53% headshots. The strongest map is Dust 2 with a 58% win rate in 72 matches. In 57 of 134 matches the rating was 1.10 or higher (43%), in 42 it was below 0.90. In 116 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: August 2026 at 1.11. -SKIP60- loses the most ELO from match 5 of the day (−79 ELO, win rate 47%). Match no. 3 of the day goes best: 58% win rate, −48 ELO. Improved over the last three months: Rating +0.05, Win rate +8 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, ADR at 83.0. Last 30 days: 10 matches, win rate 70%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.