-SHAAAH
Name history of -SHAAAH
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (256 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average14% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average54% headshots and so well above the average (47%).
Impact
Average2.0 MVPs per match and so clearly below the average (2.2).
Utility and deaths
Average24% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.72. Last 3 months: 0.70 (at the start 0.72). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.00. Last 3 months: 0.96 (at the start 1.00). Slightly below the average (0.99).
Damage per round (ADR)
Best month: September 2026 with 75.4. Last 3 months: 74.5 (at the start 74.6). Slightly below the average (78.8).
Share of headshot kills
Best month: August 2026 with 54%. Last 3 months: 54% (at the start 52%). Well above the average (47%).
Matches won (win rate)
Best month: August 2026 with 54%. Last 3 months: 50% (at the start 49%). Clearly above the average (47%).
Best month: August 2026 with 1,756. Last 3 months: 1,522 (at the start 1,365).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 43%.
Patterns
From the last 327 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-SHAAAH loses the most ELO on Nuke: −159 ELO, 51% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Ancient
- Highest rating in a match: 2.36 · Dust 2
- Longest win streak: 5 wins in a row · Anubis
Maps in detail
from the last 327 matchesCompared with players on the same level who have at least 15 matches on the map.
How -SHAAAH plays
Across 327 matches -SHAAAH averages K/R 0.70, ADR 74.5 and a rating of 0.96. Biggest strength: Headshot rate at 54%, better than 90% of level 7 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 7 players. Averages 15.6 kills per match with 54% headshots. The strongest map is Cache with a 70% win rate in 23 matches. In 98 of 327 matches the rating was 1.10 or higher (30%), in 152 it was below 0.90. In 256 matches with detailed stats: 30 4Ks and 0 aces. Best month by rating: July 2026 at 1.00. -SHAAAH loses the most ELO on Nuke (−159 ELO, win rate 51%). Things go best on Anubis (+113 ELO, win rate 58%). Match no. 4 of the day goes best: 61% win rate, −4 ELO. Improved over the last three months: Headshots +2 pp, ELO +157. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 74.5, Win rate at 50%. Last 30 days: 59 matches, win rate 53%, net ELO +2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.