-SESH-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (283 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average48% headshots and so slightly below the average (50%).
Impact
AverageExactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average0.17 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.79. Last 3 months: 0.72 (at the start 0.79). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.09. Last 3 months: 1.03 (at the start 1.09). Right on the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 86.0. Last 3 months: 79.2 (at the start 86.0). Just below the average (80.7).
Share of headshot kills
Best month: June 2026 with 52%. Last 3 months: 48% (at the start 52%). Slightly below the average (50%).
Matches won (win rate)
Best month: October 2026 with 50%. Last 3 months: 48% (at the start 38%). Slightly below the average (50%).
Best month: October 2026 with 2,437.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 304 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-SESH- loses the most ELO on Nuke: −55 ELO, 51% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.07 · Nuke
- Most kills in a match: 44 · Dust 2
- Longest win streak: 7 wins in a row · Ancient
Maps in detail
from the last 304 matchesCompared with players on the same level who have at least 15 matches on the map.
How -SESH- plays
Across 304 matches -SESH- averages K/R 0.73, ADR 79.7 and a rating of 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 48% headshots. The strongest map is Inferno with a 61% win rate in 31 matches. In 114 of 304 matches the rating was 1.10 or higher (38%), in 111 it was below 0.90. In 283 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: June 2026 at 1.09. -SESH- loses the most ELO on Nuke (−55 ELO, win rate 51%). Things go best on Ancient (+59 ELO, win rate 51%). Match no. 3 of the day goes best: 66% win rate, +59 ELO. Improved over the last three months: Win rate +10 pp. Got weaker: K/R −0.07, Rating −0.06, ADR −6.8, Headshots −4 pp. Last 30 days: 185 matches, win rate 48%, net ELO +27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.