-SESH-

Russia
On FACEIT since 2017 304 matches tracked 185 matches in 30 days
ELO ▲ 365
2,445
30-day peak: 2,445
Rank EU
#63,376
Russia #18,087 in Russia
Last updated:

How does -SESH- play?

Rating 1.03 K/R 0.73 ADR 79.7 from 304 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 304 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (283 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 2.1
Knife kills 4 in 304 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 49x 4K, 3 aces in 283 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 16%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +10 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.06, ADR −6.8, Headshots −4 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.72 (at the start 0.79). Just below the average (0.74).

Patterns

From the last 304 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −55 ELO
68 matches · 51% win rate
On Anubis −33 ELO
57 matches · 46% win rate
Between 12:00 and 18:00 −30 ELO, win rate 43%
On Thursdays −63 ELO, win rate 38%

-SESH- loses the most ELO on Nuke: −55 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Nuke
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 304 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke68
51% better than 38%
0.79 better than 61%
87.6 better than 73%
1.11 better than 63%
56% of 258 duels better than 67%
40% of 62 situations right on the average
Anubis57
46% better than 28%
0.70 better than 28%
78.0 better than 31%
0.98 better than 30%
46% of 241 duels better than 22%
36% of 39 situations better than 44%
Ancient55
51% better than 46%
0.75 right on the average
79.4 better than 38%
1.07 better than 62%
57% of 191 duels better than 76%
42% of 38 situations better than 59%
Dust 251
35% better than 6%
0.71 better than 34%
80.1 better than 45%
1.00 better than 36%
50% of 237 duels better than 42%
33% of 45 situations better than 38%
Inferno31
61% better than 71%
0.72 better than 37%
75.1 better than 18%
1.08 better than 55%
53% of 94 duels better than 44%
38% of 16 situations right on the average
Cache21
48% -
0.69 -
72.4 -
0.96-
47% of 73 duels -
0% of 9 situations -
Mirage19
42% better than 16%
0.59 better than 2%
69.1 better than 5%
0.84 better than 3%
41% of 71 duels better than 6%
50% of 8 situations better than 82%

Compared with players on the same level who have at least 15 matches on the map.

How -SESH- plays

Across 304 matches -SESH- averages K/R 0.73, ADR 79.7 and a rating of 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 48% headshots. The strongest map is Inferno with a 61% win rate in 31 matches. In 114 of 304 matches the rating was 1.10 or higher (38%), in 111 it was below 0.90. In 283 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: June 2026 at 1.09. -SESH- loses the most ELO on Nuke (−55 ELO, win rate 51%). Things go best on Ancient (+59 ELO, win rate 51%). Match no. 3 of the day goes best: 66% win rate, +59 ELO. Improved over the last three months: Win rate +10 pp. Got weaker: K/R −0.07, Rating −0.06, ADR −6.8, Headshots −4 pp. Last 30 days: 185 matches, win rate 48%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.