-SANECHEK-

Russia
On FACEIT since 2019 61 matches tracked 18 matches in 30 days
Last updated:

How does -SANECHEK- play?

Rating 1.17 K/R 0.88 ADR 94.2 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 61 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.13+0.11 · Ø 1.02 better than 82%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.1%).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 71%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 10x 4K, 1 ace in 40 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 2%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 9%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +17 pp, ELO +315
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.08, ADR −7.7, Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: September 2026 with 1.02. Last 3 months: 0.85 (at the start 0.91). Well above the average (0.74).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
25 matches · 44% win rate
Between 12:00 and 18:00 +3 ELO, win rate 46%

-SANECHEK- loses the most ELO in match 1 of the day: −25 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Longest win streak: 4 wins in a row · Mirage
  3. Highest rating in a match: 1.83 · Dust 2

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
60% better than 81%
0.92 better than 97%
98.6 better than 97%
1.21 better than 93%
60% of 167 duels better than 93%
40% of 10 situations better than 55%
Dust 214
57% -
0.84 -
92.0 -
1.16-
57% of 92 duels -
40% of 5 situations -
Ancient8
50% -
0.84 -
97.3 -
1.09-
54% of 50 duels -
33% of 3 situations -
Anubis8
38% -
0.84 -
84.9 -
1.12-
69% of 48 duels -
50% of 4 situations -
Cache3
67% -
0.84 -
85.6 -
1.18-
42% of 26 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -SANECHEK- plays

Across 61 matches -SANECHEK- averages K/R 0.88, ADR 94.2 and a rating of 1.17. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 19.7 kills per match with 53% headshots. The strongest map is Mirage with a 60% win rate in 25 matches. In 34 of 61 matches the rating was 1.10 or higher (56%), in 14 it was below 0.90. In 40 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: September 2026 at 1.35. -SANECHEK- loses the most ELO in match 1 of the day (−25 ELO, win rate 44%). Things go best on Mirage (+3 ELO, win rate 60%). Improved over the last three months: Win rate +17 pp, ELO +315. Got weaker: K/R −0.06, Rating −0.08, ADR −7.7, Headshots −7 pp. Last 30 days: 18 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.