-S4y-
How does -S4y- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Average19% of 1v2s won and so slightly below the average (22%).
Weapons and aim
Average1.19 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 2 kills in 16.4% of rounds and so well above the average (13.4%).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.89. Last 3 months: 0.86 (at the start 0.75). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.26. Last 3 months: 1.21 (at the start 1.03). Well above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 93.1. Last 3 months: 90.3 (at the start 81.7). Clearly above the average (80.7).
Share of headshot kills
Best month: July 2026 with 49%. Last 3 months: 43% (at the start 48%). Well below the average (50%).
Matches won (win rate)
Best month: August 2026 with 51%. Last 3 months: 50% (at the start 45%). Right on the average (50%).
Best month: July 2026 with 2,451. Last 3 months: 2,400 (at the start 2,306).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 339 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-S4y- loses the most ELO on Mirage: −108 ELO, 41% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Dust 2
- Most kills in a match: 39 · Mirage
- Highest rating in a match: 3.31 · Mirage
Maps in detail
from the last 339 matchesCompared with players on the same level who have at least 15 matches on the map.
How -S4y- plays
Across 339 matches -S4y- averages K/R 0.84 and ADR 88.7; the rating across the 317 rated matches is 1.19. Biggest strength: Rating at 1.19, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 44% headshots. The strongest map is Ancient with a 64% win rate in 33 matches. In 176 of 317 matches the rating was 1.10 or higher (56%), in 76 it was below 0.90. In 274 matches with detailed stats: 78 4Ks and 12 aces. Best month by rating: August 2026 at 1.26. -S4y- loses the most ELO on Mirage (−108 ELO, win rate 41%). Things go best on Ancient (+89 ELO, win rate 64%). Match no. 4 of the day goes best: 63% win rate, −54 ELO. Improved over the last three months: K/R +0.11, Rating +0.18, ADR +8.6, Win rate +5 pp, ELO +94. Got weaker: Headshots −5 pp. Last 30 days: 95 matches, win rate 49%, net ELO +66.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.