-S4y-

Ukraine
On FACEIT since 2020 339 matches tracked 95 matches in 30 days
ELO ▲ 240
2,363
30-day peak: 2,400
Rank EU
#82,085
Ukraine #3,318 in Ukraine
Last updated:

How does -S4y- play?

Rating 1.19 (from 317 matches) K/R 0.84 ADR 88.7 from 339 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 317 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 25%+14 pp · Ø 11% better than 91%
K/D 1.19+0.16 · Ø 1.03 better than 87%
Pistol kills per match 3.7
Zeus kills1 in 339 matches
Knife kills 3 in 339 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.4%).

2K rounds 16.4%+3.0 pp · Ø 13.4% better than 94%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 86%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 78x 4K, 12 aces in 274 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 67%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.11, Rating +0.18, ADR +8.6, Win rate +5 pp, ELO +94
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.86 (at the start 0.75). Well above the average (0.74).

Patterns

From the last 339 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −108 ELO
82 matches · 41% win rate
On Anubis −89 ELO
46 matches · 54% win rate
Between 6:00 and 12:00 +1 ELO, win rate 37%
On Fridays −66 ELO, win rate 42%

-S4y- loses the most ELO on Mirage: −108 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 3.31 · Mirage

Maps in detail

from the last 339 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2117
52% right on the average
0.87 better than 92%
93.0 better than 92%
1.24 better than 93%
59% of 549 duels better than 86%
28% of 61 situations better than 23%
Mirage82
41% better than 14%
0.86 better than 90%
89.2 better than 84%
1.22 better than 91%
56% of 318 duels better than 76%
36% of 42 situations better than 44%
Anubis46
54% better than 55%
0.83 better than 83%
88.8 better than 82%
1.17 better than 83%
56% of 163 duels better than 73%
46% of 26 situations better than 67%
Ancient33
64% better than 85%
0.77 better than 62%
82.0 right on the average
1.09 better than 68%
54% of 114 duels better than 62%
47% of 17 situations better than 73%
Cache21
52% -
0.77 -
81.7 -
1.08-
46% of 89 duels -
58% of 12 situations -
Inferno18
39% better than 8%
0.79 better than 65%
81.8 better than 47%
1.09 better than 59%
52% of 50 duels better than 36%
56% of 9 situations better than 88%
Nuke15
33% better than 3%
0.71 better than 26%
79.7 better than 36%
0.95-
39% of 51 duels better than 2%
13% of 8 situations better than 4%
Vertigo7
29% -
0.89 -
98.6 -
1.26-
44% of 27 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -S4y- plays

Across 339 matches -S4y- averages K/R 0.84 and ADR 88.7; the rating across the 317 rated matches is 1.19. Biggest strength: Rating at 1.19, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 44% headshots. The strongest map is Ancient with a 64% win rate in 33 matches. In 176 of 317 matches the rating was 1.10 or higher (56%), in 76 it was below 0.90. In 274 matches with detailed stats: 78 4Ks and 12 aces. Best month by rating: August 2026 at 1.26. -S4y- loses the most ELO on Mirage (−108 ELO, win rate 41%). Things go best on Ancient (+89 ELO, win rate 64%). Match no. 4 of the day goes best: 63% win rate, −54 ELO. Improved over the last three months: K/R +0.11, Rating +0.18, ADR +8.6, Win rate +5 pp, ELO +94. Got weaker: Headshots −5 pp. Last 30 days: 95 matches, win rate 49%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.