-Ry0

Lithuania
On FACEIT since 2022 349 matches tracked 64 matches in 30 days
ELO ▼ 234
3,052
30-day peak: 3,317
Rank EU ▼ 3,381 places
#6,614
Lithuania #69 in Lithuania
30 days · prev. #3,233 · best #2,617
Last updated:

How does -Ry0 play?

Rating 1.12 K/R 0.76 ADR 78.5 from 349 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 349 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 26% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (339 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+1 pp · Ø 42% better than 70%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (53%).

Headshot rate 41%−12 pp · Ø 53% better than 5%
AWP share of kills 34%+22 pp · Ø 12% better than 95%
K/D 1.21+0.16 · Ø 1.05 better than 84%
Pistol kills per match 2.7
Zeus kills1 in 349 matches
Knife kills 5 in 349 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 48%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 40%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 62x 4K, 4 aces in 339 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 18%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 34%
Deaths per round 63%−8 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether -Ry0 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 349 matches, all from the last 3 months.

Kills per round (K/R)

0.78
AugSepOct

Best month: October 2026 with 0.78.

Patterns

From the last 349 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −63 ELO
51 matches · 53% win rate
On Nuke −28 ELO
27 matches · 48% win rate
On Tuesdays −49 ELO, win rate 43%

-Ry0 loses the most ELO on Anubis: −63 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.61 · Ancient
  2. Longest win streak: 10 wins in a row · Overpass
  3. Most kills in a match: 39 · Anubis

Maps in detail

from the last 349 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
51% better than 33%
0.74 better than 39%
75.8 better than 19%
1.09 better than 58%
60% of 339 duels better than 87%
41% of 100 situations better than 57%
Dust 275
53% better than 43%
0.79 better than 64%
83.0 better than 54%
1.17 better than 77%
65% of 343 duels better than 96%
40% of 58 situations right on the average
Anubis51
53% better than 42%
0.77 better than 57%
77.5 better than 28%
1.15 better than 76%
56% of 177 duels better than 70%
44% of 50 situations better than 64%
Ancient38
47% better than 23%
0.77 better than 56%
77.9 better than 27%
1.12 better than 69%
54% of 123 duels better than 60%
45% of 29 situations better than 70%
Nuke27
48% better than 23%
0.72 better than 28%
78.0 better than 29%
1.04 better than 36%
53% of 97 duels right on the average
38% of 13 situations better than 44%
Cache23
70% better than 82%
0.83 better than 65%
81.9 better than 32%
1.21 better than 75%
56% of 78 duels better than 55%
41% of 17 situations better than 58%
Inferno22
50% better than 15%
0.74 better than 33%
77.2 better than 17%
1.10 better than 42%
58% of 67 duels better than 58%
53% of 17 situations better than 80%

Compared with players on the same level who have at least 15 matches on the map.

How -Ry0 plays

Across 349 matches -Ry0 averages K/R 0.76, ADR 78.5 and a rating of 1.12. Biggest strength: Deaths per round at just 63% (lower is better), better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 41% headshots. The strongest map is Cache with a 70% win rate in 23 matches. In 181 of 349 matches the rating was 1.10 or higher (52%), in 98 it was below 0.90. In 339 matches with detailed stats: 62 4Ks and 4 aces. Best month by rating: October 2026 at 1.17. -Ry0 loses the most ELO on Anubis (−63 ELO, win rate 53%). Things go best on Dust 2 (+208 ELO, win rate 53%). Match no. 4 of the day goes best: 66% win rate, +123 ELO. Last 30 days: 64 matches, win rate 55%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.