-Rutek-

Poland
On FACEIT since 2015 254 matches tracked 74 matches in 30 days
ELO ▲ 27
2,547
30-day peak: 2,602
Rank EU
#44,894
Poland #2,359 in Poland
Last updated:

How does -Rutek- play?

Rating 1.14 (from 221 matches) K/R 0.80 ADR 86.4 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 221 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.15+0.11 · Ø 1.04 better than 79%
Pistol kills per match 3.4
Knife kills 5 in 254 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 75%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 40x 4K, 5 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 75%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +120
= Stayed the same
ADR at 86.5, Headshots at 45%, Win rate at 51%
▼ Got worse
K/R −0.04, Rating −0.12

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.79 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
32 matches · 53% win rate
On Cache −25 ELO
28 matches · 46% win rate
On Sundays +32 ELO, win rate 43%

-Rutek- loses the most ELO on Ancient: −25 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Mirage
  2. Most kills in a match: 47 · Inferno
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
55% better than 60%
0.83 better than 83%
89.1 better than 83%
1.13 better than 76%
57% of 320 duels better than 79%
42% of 36 situations better than 60%
Anubis40
55% better than 59%
0.80 better than 74%
85.8 better than 71%
1.17 better than 85%
55% of 160 duels better than 66%
28% of 25 situations better than 22%
Ancient32
53% right on the average
0.81 better than 75%
91.3 better than 87%
1.15 better than 80%
60% of 134 duels better than 87%
52% of 21 situations better than 83%
Inferno31
48% better than 26%
0.75 better than 44%
80.0 better than 31%
1.08 better than 46%
51% of 129 duels better than 27%
47% of 15 situations better than 71%
Cache28
46% -
0.80 -
87.1 -
1.17-
53% of 129 duels -
29% of 14 situations -
Nuke24
42% better than 14%
0.84 better than 78%
90.1 better than 82%
1.22 better than 86%
61% of 93 duels better than 90%
44% of 18 situations better than 62%
Vertigo15
53% -
0.78 -
79.9 -
1.11-
53% of 78 duels -
27% of 11 situations -
Dust 212
25% -
0.72 -
78.0 -
1.01-
48% of 44 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Rutek- plays

Across 254 matches -Rutek- averages K/R 0.80 and ADR 86.4; the rating across the 221 rated matches is 1.14. Biggest strength: Rating at 1.14, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 45%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 45% headshots. The strongest map is Anubis with a 55% win rate in 40 matches. In 112 of 221 matches the rating was 1.10 or higher (51%), in 63 it was below 0.90. In 178 matches with detailed stats: 40 4Ks and 5 aces. Best month by rating: July 2026 at 1.29. -Rutek- loses the most ELO on Ancient (−25 ELO, win rate 53%). Things go best on Nuke (+129 ELO, win rate 42%). Match no. 2 of the day goes best: 55% win rate, +111 ELO. Improved over the last three months: ELO +120. Got weaker: K/R −0.04, Rating −0.12. Unchanged in recent months: ADR at 86.5, Headshots at 45%, Win rate at 51%. Last 30 days: 74 matches, win rate 55%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.