-Roleyd

Turkey
194 matches tracked 97 matches in 30 days
Last updated:

How does -Roleyd play?

Rating 1.06 (from 107 matches) K/R 0.79 ADR 84.0 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 107 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 14%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 28%−11 pp better than 7%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 17%+6 pp better than 79%
K/D 1.06+0.03 better than 59%
Pistol kills per match 2.5
Knife kills 5 in 194 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.4 pp better than 56%
Rounds with 3K 4.7%+0.6 pp better than 73%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 20x 4K, 5 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 3.1−1.0 better than 23%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, ADR −6.8, Headshots −3 pp, Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.96. Last 3 months: 0.77 (at the start 0.86).

Patterns

From the last 194 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −47 ELO
74 matches · 58% wins
On Ancient −2 ELO
29 matches · 52% wins
On Fridays −62 ELO, win rate 35%

-Roleyd loses the most ELO on Dust 2: −47 ELO, 58% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.76 · Inferno
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
58% better than 70%
0.84 better than 88%
88.5 better than 82%
1.10 better than 68%
62% of 306 duels better than 93%
29% of 31 situations better than 24%
Inferno30
37% better than 7%
0.76 better than 58%
82.3 better than 55%
1.05 better than 58%
45% of 128 duels better than 14%
38% of 16 situations better than 46%
Ancient29
52% better than 47%
0.77 better than 63%
82.3 better than 54%
1.01 better than 40%
57% of 115 duels better than 80%
0% of 8 situations better than 1%
Anubis27
48% better than 36%
0.80 better than 76%
81.0 level
1.13-
52% of 103 duels better than 53%
53% of 15 situations better than 83%
Mirage22
36% better than 5%
0.74 level
81.9 better than 55%
1.05-
53% of 76 duels better than 58%
23% of 13 situations better than 11%
Nuke6
50% -
0.75 -
82.4 -
0.71-
52% of 21 duels -
0% of 3 situations -
Cache4
25% -
0.58 -
61.1 -
0.81-
57% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Roleyd plays

Across 194 matches -Roleyd averages K/R 0.79 and ADR 84.0; the rating across the 107 rated matches is 1.06. Biggest strength: Utility with impact at 39%. That is better than 79% of players on level 10. Most room to improve: Clutch 1v1 won at 28%. That is better than only 7% of players on level 10. On average 17.2 kills per match, 47% of them headshots. The strongest map is Dust 2 with a 58% win rate in 74 matches. In 47 of 107 matches the rating was 1.10 or higher (44%), in 35 it was below 0.90. In 147 matches with detailed stats: 20 4Ks and 5 aces. Best month by rating: September 2026 at 1.11. -Roleyd loses the most ELO on Dust 2 (−47 ELO, win rate 58%). Things go best on Mirage (+25 ELO, win rate 36%). Got weaker: K/R −0.09, ADR −6.8, Headshots −3 pp, Win rate −9 pp. Last 30 days: 97 matches, win rate 51%, ELO balance −49.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.