-Rogers25

Russia
On FACEIT since 2018 213 matches tracked 71 matches in 30 days
ELO ▼ 188
2,482
30-day peak: 2,746
Rank EU
#56,414
Russia #16,053 in Russia
Last updated:

How does -Rogers25 play?

Rating 1.10 (from 194 matches) K/R 0.80 ADR 89.2 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 194 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 26% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (50%).

Headshot rate 38%−12 pp · Ø 50% better than 3%
AWP share of kills 36%+25 pp · Ø 11% better than 98%
K/D 1.12+0.09 · Ø 1.03 better than 74%
Pistol kills per match 3.2
Knife kills 2 in 213 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 76%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 36x 4K, 1 ace in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +3 pp, ELO +115
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.08, ADR −5.3

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.78 (at the start 0.84). Slightly above the average (0.74).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
46 matches · 54% win rate
In match 4 of the day ±0 ELO
23 matches · 30% win rate
Between 12:00 and 18:00 +30 ELO, win rate 42%
On Thursdays −60 ELO, win rate 26%

-Rogers25 loses the most ELO on Ancient: −60 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Anubis
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 43 · Ancient

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
49% better than 39%
0.87 better than 92%
99.3 better than 98%
1.19 better than 88%
58% of 364 duels better than 83%
44% of 41 situations better than 68%
Ancient46
54% better than 57%
0.80 better than 74%
87.6 better than 78%
1.11 better than 73%
55% of 168 duels better than 68%
29% of 17 situations better than 27%
Mirage46
52% right on the average
0.72 better than 37%
79.1 better than 39%
1.00 better than 37%
48% of 184 duels better than 30%
40% of 20 situations better than 57%
Anubis31
48% better than 35%
0.81 better than 76%
87.7 better than 79%
1.12 better than 73%
55% of 132 duels better than 68%
18% of 33 situations better than 9%
Inferno14
14% -
0.77 -
84.9 -
0.94-
57% of 46 duels -
38% of 8 situations -
Cache5
0% -
0.66 -
80.1 -
0.99-
50% of 8 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Rogers25 plays

Across 213 matches -Rogers25 averages K/R 0.80 and ADR 89.2; the rating across the 194 rated matches is 1.10. Biggest strength: Utility hit rate at 42%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 38%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 38% headshots. The strongest map is Ancient with a 54% win rate in 46 matches. In 101 of 194 matches the rating was 1.10 or higher (52%), in 56 it was below 0.90. In 134 matches with detailed stats: 36 4Ks and 1 ace. Best month by rating: August 2026 at 1.21. -Rogers25 loses the most ELO on Ancient (−60 ELO, win rate 54%). Things go best on Mirage (+71 ELO, win rate 52%). From match no. 5 of the day on, things go best: 64% win rate, +35 ELO. Improved over the last three months: Headshots +3 pp, Win rate +3 pp, ELO +115. Got weaker: K/R −0.06, Rating −0.08, ADR −5.3. Last 30 days: 71 matches, win rate 48%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.