-RlVER

Kazakhstan
On FACEIT since 2024 171 matches tracked 32 matches in 30 days
Last updated:

How does -RlVER play?

Rating 1.24 (from 152 matches) K/R 0.86 ADR 90.8 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 152 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 34% good 1.10 to 1.29 24% normal 0.90 to 1.09 16% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 51%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 2.7+1.1 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.05).

Headshot rate 47%−5 pp · Ø 52% better than 23%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.27+0.22 · Ø 1.05 better than 93%
Pistol kills per match 3.5
Knife kills 5 in 171 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.3%).

2K rounds 15.6%+2.0 pp · Ø 13.6% better than 87%
3K rounds 6.2%+1.9 pp · Ø 4.3% better than 96%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 27x 4K, 6 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 27%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 55%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, Rating +0.06, ADR +4.9, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, ELO −356

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.98
MayJunJulAugSepOct

Best month: October 2026 with 0.98. Last 3 months: 0.89 (at the start 0.83). Well above the average (0.75).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −4 ELO
50 matches · 54% win rate
On Sundays ±0 ELO, win rate 48%

-RlVER loses the most ELO on Mirage: −4 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Dust 2
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
59% better than 71%
0.91 better than 95%
93.7 better than 92%
1.29 better than 95%
61% of 288 duels better than 89%
55% of 38 situations better than 87%
Mirage50
54% better than 53%
0.86 better than 89%
89.2 better than 82%
1.26 better than 94%
56% of 171 duels better than 73%
29% of 34 situations better than 21%
Ancient15
60% better than 72%
0.76 better than 53%
82.9 better than 54%
1.06-
48% of 50 duels better than 26%
50% of 8 situations better than 78%
Anubis14
50% -
0.80 -
90.6 -
1.11-
51% of 49 duels -
13% of 8 situations -
Nuke11
55% -
0.85 -
92.8 -
1.25-
53% of 34 duels -
38% of 8 situations -
Cache7
57% -
0.85 -
94.0 -
1.18-
49% of 39 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -RlVER plays

Across 171 matches -RlVER averages K/R 0.86 and ADR 90.8; the rating across the 152 rated matches is 1.24. Biggest strength: 3K rounds at 6.2%, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 47%, better than only 23% of level 10 · 2,750-2,999 ELO players. Averages 18.6 kills per match with 47% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 99 of 152 matches the rating was 1.10 or higher (65%), in 29 it was below 0.90. In 91 matches with detailed stats: 27 4Ks and 6 aces. Best month by rating: October 2026 at 1.43. -RlVER loses the most ELO on Mirage (−4 ELO, win rate 54%). Things go best on Dust 2 (+36 ELO, win rate 59%). Match no. 2 of the day goes best: 61% win rate, −24 ELO. Improved over the last three months: K/R +0.06, Rating +0.06, ADR +4.9, Win rate +3 pp. Got weaker: Headshots −4 pp, ELO −356. Last 30 days: 32 matches, win rate 72%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.