-Richie_-

Caribbean Netherlands
On FACEIT since 2019 78 matches tracked 23 matches in 30 days
ELO
2,117
Peak across the last 78 matches: 2,117
Rank EU
#172,614
Caribbean Netherlands #36 in Caribbean Netherlands
Last updated:
Next update possible in 47m 49s

How does -Richie_- play?

Rating 0.99 K/R 0.69 ADR 74.5 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 78 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 33% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 5%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 81%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.01−0.02 · Ø 1.03 better than 42%
Pistol kills per match 2.2
Knife kills 2 in 78 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 16%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 7%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 5x 4K, 1 ace in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.07−0.22 · Ø 0.29 better than 3%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp, ELO +183
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.09, ADR −4.9, Headshots −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.66 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −18 ELO
24 matches · 46% win rate
In match 2 of the day ±0 ELO
20 matches · 50% win rate

-Richie_- loses the most ELO in match 1 of the day: −18 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Dust 2
  2. Longest win streak: 4 wins in a row · Anubis
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
54% better than 59%
0.72 better than 41%
76.2 better than 25%
1.04 better than 52%
57% of 90 duels better than 79%
21% of 24 situations better than 12%
Mirage24
46% better than 30%
0.64 better than 10%
68.9 better than 5%
0.92 better than 16%
39% of 74 duels better than 4%
27% of 11 situations better than 20%
Inferno8
63% -
0.69 -
75.8 -
1.00-
41% of 22 duels -
20% of 5 situations -
Ancient7
57% -
0.77 -
83.7 -
1.07-
63% of 24 duels -
17% of 6 situations -
Anubis6
67% -
0.64 -
72.9 -
0.89-
56% of 27 duels -
40% of 5 situations -
Nuke6
67% -
0.70 -
73.8 -
1.00-
62% of 26 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Richie_- plays

Across 78 matches -Richie_- averages K/R 0.69, ADR 74.5 and a rating of 0.99. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 55% headshots. The strongest map is Dust 2 with a 54% win rate in 24 matches. In 24 of 78 matches the rating was 1.10 or higher (31%), in 28 it was below 0.90. In 43 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. -Richie_- loses the most ELO in match 1 of the day (−18 ELO, win rate 46%). Things go best on Mirage (+25 ELO, win rate 46%). Improved over the last three months: Win rate +7 pp, ELO +183. Got weaker: K/R −0.07, Rating −0.09, ADR −4.9, Headshots −6 pp. Last 30 days: 23 matches, win rate 61%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.