-Rexdy

Russia
On FACEIT since 2020 164 matches tracked 20 matches in 30 days
Last updated:

How does -Rexdy play?

Rating 1.00 K/R 0.71 ADR 82.0 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 164 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 50%−1 pp · Ø 51% better than 31%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 62%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 2.6
Knife kills 1 in 164 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 14x 4K, 0 aces in 84 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.3 utility damage per round and so well above the average (4.0).

Utility hit rate 44%+10 pp · Ø 34% better than 97%
Utility damage per round 8.3+4.3 · Ø 4.0 better than 99%
Enemies flashed per round 0.62+0.30 · Ø 0.32 better than 98%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 81.4
▼ Got worse
Win rate −4 pp, ELO −230

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −40 ELO
37 matches · 49% win rate
On Mirage −18 ELO
58 matches · 53% win rate
On Sundays −67 ELO, win rate 41%

-Rexdy loses the most ELO on Dust 2: −40 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 39 · Dust 2
  3. Highest rating in a match: 1.98 · Ancient

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
53% right on the average
0.69 better than 20%
80.9 better than 43%
0.96 better than 19%
47% of 213 duels better than 21%
41% of 34 situations better than 58%
Dust 237
49% better than 34%
0.68 better than 17%
79.6 better than 38%
0.97 better than 20%
46% of 112 duels better than 18%
36% of 14 situations better than 44%
Ancient29
59% better than 68%
0.77 better than 57%
86.8 better than 71%
1.08 better than 59%
58% of 113 duels better than 81%
58% of 12 situations better than 90%
Anubis22
59% better than 67%
0.72 better than 34%
82.6 better than 56%
1.00 better than 30%
46% of 97 duels better than 18%
33% of 9 situations better than 37%
Nuke7
57% -
0.78 -
85.7 -
1.07-
65% of 23 duels -
50% of 4 situations -
Inferno6
50% -
0.75 -
82.4 -
1.01-
50% of 20 duels -
67% of 3 situations -
Cache5
20% -
0.69 -
74.2 -
0.95-
54% of 13 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Rexdy plays

Across 164 matches -Rexdy averages K/R 0.71, ADR 82.0 and a rating of 1.00. Biggest strength: Utility damage per round at 8.3, better than 99% of level 10 · 2,750-2,999 ELO players. Averages 15.3 kills per match with 56% headshots. The strongest map is Ancient with a 59% win rate in 29 matches. In 62 of 164 matches the rating was 1.10 or higher (38%), in 67 it was below 0.90. In 84 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: July 2026 at 1.00. -Rexdy loses the most ELO on Dust 2 (−40 ELO, win rate 49%). Things go best in match 2 of the day (−25 ELO, win rate 71%). Match no. 2 of the day goes best: 71% win rate, −25 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −4 pp, ELO −230. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 81.4. Last 30 days: 20 matches, win rate 65%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.