-Res3rved
Name history of -Res3rved
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
Average52% of opening duels won and so just above the average (51%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average40% headshots and so well below the average (47%).
Impact
WeaknessExactly 2 kills in 11.4% of rounds and so well below the average (13.4%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageKills per round (K/R)
Best month: August 2026 with 0.68.
Rating, 1.00 is an average match
Best month: September 2026 with 0.97.
Damage per round (ADR)
Best month: August 2026 with 72.3.
Share of headshot kills
Best month: October 2026 with 46%.
Matches won (win rate)
Best month: August 2026 with 65%.
Best month: October 2026 with 1,584.
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 36%.
Patterns
From the last 138 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Res3rved loses the most ELO on Mirage: −80 ELO, 58% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Dust 2
- Highest rating in a match: 1.79 · Dust 2
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 138 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Res3rved plays
Across 138 matches -Res3rved averages K/R 0.66, ADR 69.2 and a rating of 0.96. Biggest strength: Deaths per round at just 67% (lower is better), better than 97% of level 7 players. Most room to improve: Damage per round (ADR) at 69.2, better than only 4% of level 7 players. Averages 14.2 kills per match with 40% headshots. The strongest map is Mirage with a 58% win rate in 38 matches. In 36 of 138 matches the rating was 1.10 or higher (26%), in 61 it was below 0.90. In 134 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: September 2026 at 0.97. -Res3rved loses the most ELO on Mirage (−80 ELO, win rate 58%). Things go best in match 2 of the day (+4 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +4 ELO. Last 30 days: 51 matches, win rate 51%, net ELO −89.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.