-Repulsed

Cape Verde
On FACEIT since 2020 75 matches tracked 34 matches in 30 days
Last updated:

How does -Repulsed play?

Rating 0.98 K/R 0.73 ADR 80.8 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 75 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.95−0.09 · Ø 1.04 better than 15%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 33%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 82%
MVPs per match 1.9−0.5 · Ø 2.4 better than 7%
4Ks and aces 1x 4K, 2 aces in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 7%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, Headshots +3 pp, Win rate +9 pp, ELO +215
= Stayed the same
K/R at 0.73, ADR at 81.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.71 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
53% right on the average
0.72 better than 37%
78.4 better than 35%
0.96 better than 21%
43% of 132 duels better than 9%
27% of 15 situations better than 16%
Dust 217
53% right on the average
0.79 better than 69%
87.1 better than 77%
1.05 right on the average
56% of 70 duels better than 72%
30% of 10 situations better than 28%
Nuke8
38% -
0.67 -
70.6 -
0.93-
47% of 30 duels -
33% of 3 situations -
Ancient5
40% -
0.76 -
87.7 -
1.00-
56% of 16 duels -
50% of 2 situations -
Anubis5
40% -
0.82 -
94.1 -
1.06-
48% of 29 duels -
0% of 3 situations -
Cache5
40% -
0.52 -
67.8 -
0.72-
35% of 20 duels -
40% of 5 situations -
Vertigo4
50% -
0.80 -
82.2 -
1.08-
71% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Repulsed plays

Across 75 matches -Repulsed averages K/R 0.73, ADR 80.8 and a rating of 0.98. Biggest strength: 3K rounds at 5.1%, better than 82% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 53% headshots. The strongest map is Mirage with a 53% win rate in 30 matches. In 28 of 75 matches the rating was 1.10 or higher (37%), in 32 it was below 0.90. In 54 matches with detailed stats: 1 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. Improved over the last three months: Rating +0.05, Headshots +3 pp, Win rate +9 pp, ELO +215. Unchanged in recent months: K/R at 0.73, ADR at 81.3. Last 30 days: 34 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.