-Rep1k

Russia
On FACEIT since 2021 129 matches tracked 58 matches in 30 days
ELO ▲ 341
2,306
30-day peak: 2,306
Rank EU
#98,304
Russia #27,496 in Russia
Last updated:

How does -Rep1k play?

Rating 0.92 (from 79 matches) K/R 0.71 ADR 77.0 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 79 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 10% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 32%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 44%−7 pp · Ø 51% better than 5%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.96−0.07 · Ø 1.03 better than 21%
Pistol kills per match 3.2
Knife kills 7 in 129 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 7%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 18x 4K, 1 ace in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 53%
▼ Got worse
K/R −0.11, ADR −9.3, Win rate −10 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.65
AprMayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.66 (at the start 0.77). Clearly below the average (0.74).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −29 ELO
24 matches · 46% win rate
On Anubis −4 ELO
20 matches · 60% win rate

-Rep1k loses the most ELO in match 1 of the day: −29 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Dust 2
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
50% better than 44%
0.71 better than 34%
80.7 better than 47%
0.94 better than 17%
51% of 90 duels right on the average
36% of 14 situations better than 45%
Mirage35
54% better than 58%
0.67 better than 18%
72.0 better than 11%
0.83 better than 2%
46% of 112 duels better than 21%
31% of 13 situations better than 30%
Anubis20
60% better than 74%
0.70 better than 28%
76.5 better than 24%
0.95-
33% of 58 duels better than 1%
33% of 6 situations better than 37%
Ancient15
53% right on the average
0.71 better than 32%
74.8 better than 17%
1.06-
42% of 38 duels better than 8%
25% of 8 situations better than 19%
Nuke12
75% -
0.69 -
73.0 -
0.93-
44% of 27 duels -
33% of 3 situations -
Cache5
80% -
0.80 -
88.8 -
1.06-
50% of 8 duels -
75% of 4 situations -
Inferno4
75% -
0.77 -
86.3 -
0.67-
30% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -Rep1k plays

Across 129 matches -Rep1k averages K/R 0.71 and ADR 77.0; the rating across the 79 rated matches is 0.92. Most room to improve: Opening duels won at 44%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 54% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 19 of 79 matches the rating was 1.10 or higher (24%), in 37 it was below 0.90. In 79 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 0.96. -Rep1k loses the most ELO in match 1 of the day (−29 ELO, win rate 46%). Things go best on Mirage (+56 ELO, win rate 54%). From match no. 5 of the day on, things go best: 65% win rate, +30 ELO. Got weaker: K/R −0.11, ADR −9.3, Win rate −10 pp. Unchanged in recent months: Headshots at 53%. Last 30 days: 58 matches, win rate 59%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.