-Rep1k
How does -Rep1k play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so well below the average (51%).
Clutch
Average35% of 1v1s won and so slightly below the average (39%).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.03).
Impact
WeaknessExactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.79. Last 3 months: 0.66 (at the start 0.77). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.96.
Damage per round (ADR)
Best month: June 2026 with 85.4. Last 3 months: 73.4 (at the start 82.7). Clearly below the average (80.7).
Share of headshot kills
Best month: June 2026 with 61%. Last 3 months: 53% (at the start 54%). Clearly above the average (50%).
Matches won (win rate)
Best month: June 2026 with 75%. Last 3 months: 54% (at the start 64%). Clearly above the average (50%).
Best month: October 2026 with 2,109.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 44%.
Patterns
From the last 129 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Rep1k loses the most ELO in match 1 of the day: −29 ELO, 46% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.29 · Dust 2
- Longest win streak: 6 wins in a row · Nuke
- Most kills in a match: 41 · Dust 2
Maps in detail
from the last 129 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Rep1k plays
Across 129 matches -Rep1k averages K/R 0.71 and ADR 77.0; the rating across the 79 rated matches is 0.92. Most room to improve: Opening duels won at 44%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 54% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 19 of 79 matches the rating was 1.10 or higher (24%), in 37 it was below 0.90. In 79 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: September 2026 at 0.96. -Rep1k loses the most ELO in match 1 of the day (−29 ELO, win rate 46%). Things go best on Mirage (+56 ELO, win rate 54%). From match no. 5 of the day on, things go best: 65% win rate, +30 ELO. Got weaker: K/R −0.11, ADR −9.3, Win rate −10 pp. Unchanged in recent months: Headshots at 53%. Last 30 days: 58 matches, win rate 59%, net ELO +56.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.