-ReXi-

Cape Verde
On FACEIT since 2020 140 matches tracked 94 matches in 30 days
ELO ▲ 170
2,119
30-day peak: 2,260
Rank EU
#171,495
Cape Verde #159 in Cape Verde
Last updated:

How does -ReXi- play?

Rating 1.03 K/R 0.71 ADR 79.9 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 140 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.0
Knife kills 2 in 140 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 24%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 31x 4K, 1 ace in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 11%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -ReXi- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 140 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Best month: August 2026 with 0.92.

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −23 ELO
21 matches · 57% win rate
From match 5 of the day −3 ELO
22 matches · 45% win rate
On Thursdays ±0 ELO, win rate 55%

-ReXi- loses the most ELO on Ancient: −23 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 11 wins in a row · Cache
  3. Highest rating in a match: 2.26 · Mirage

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
67% better than 94%
0.75 better than 57%
85.3 better than 74%
1.09 better than 71%
57% of 184 duels better than 83%
44% of 25 situations better than 67%
Dust 225
56% better than 66%
0.65 better than 11%
73.4 better than 15%
0.96 better than 25%
44% of 106 duels better than 15%
42% of 12 situations better than 63%
Ancient21
57% better than 66%
0.65 better than 10%
71.7 better than 8%
0.92 better than 14%
47% of 73 duels better than 27%
27% of 15 situations better than 22%
Anubis15
47% better than 32%
0.68 better than 22%
74.2 better than 15%
0.95 better than 22%
45% of 53 duels better than 16%
50% of 12 situations better than 80%
Cache11
82% -
0.80 -
89.0 -
1.17-
58% of 45 duels -
58% of 12 situations -
Nuke10
80% -
0.78 -
92.4 -
1.16-
62% of 39 duels -
25% of 4 situations -
Inferno6
33% -
0.68 -
80.2 -
0.94-
54% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ReXi- plays

Across 140 matches -ReXi- averages K/R 0.71, ADR 79.9 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 52% headshots. The strongest map is Cache with a 82% win rate in 11 matches. In 62 of 140 matches the rating was 1.10 or higher (44%), in 57 it was below 0.90. In 140 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: August 2026 at 1.34. -ReXi- loses the most ELO on Ancient (−23 ELO, win rate 57%). Things go best on Mirage (+150 ELO, win rate 67%). Match no. 2 of the day goes best: 76% win rate, +88 ELO. Last 30 days: 94 matches, win rate 57%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.