-Rato-
How does -Rato- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Strength35% of 1v2s won and so well above the average (21%).
Weapons and aim
Average1.06 K/D and so slightly above the average (0.99).
Impact
AverageExactly 2 kills in 14.1% of rounds and so clearly above the average (13.1%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jan to Mar 2026.
Kills per round (K/R)
Best month: August 2026 with 0.78. Last 3 months: 0.76 (at the start 0.66). Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.14.
Damage per round (ADR)
Best month: September 2026 with 83.0. Last 3 months: 80.1 (at the start 72.7). Just above the average (79.2).
Share of headshot kills
Best month: June 2026 with 59%. Last 3 months: 46% (at the start 55%). Just below the average (47%).
Matches won (win rate)
Best month: September 2026 with 65%. Last 3 months: 59% (at the start 34%). Well above the average (48%).
Best month: October 2026 with 1,736. Last 3 months: 1,736 (at the start 1,574).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 55%.
Patterns
From the last 149 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Rato- loses the most ELO on Dust 2: −80 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Ancient
- Most kills in a match: 46 · Vertigo
- Highest rating in a match: 2.19 · Ancient
Maps in detail
from the last 149 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Rato- plays
Across 149 matches -Rato- averages K/R 0.72 and ADR 77.4; the rating across the 99 rated matches is 1.10. Biggest strength: Deaths per round at just 68% (lower is better), better than 92% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 16.4 kills per match with 50% headshots. The strongest map is Mirage with a 55% win rate in 40 matches. In 51 of 99 matches the rating was 1.10 or higher (52%), in 29 it was below 0.90. In 75 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 1.14. -Rato- loses the most ELO on Dust 2 (−80 ELO, win rate 48%). Things go best on Mirage (+21 ELO, win rate 55%). Match no. 3 of the day goes best: 57% win rate, +2 ELO. Improved over the last three months: K/R +0.10, ADR +7.4, Win rate +25 pp, ELO +162. Got weaker: Headshots −9 pp. Last 30 days: 20 matches, win rate 60%, net ELO +5.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.