-Rare4kk-
Name history of -Rare4kk-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -Rare4kk- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Strength60% of opening duels won and so well above the average (52%).
Clutch
Average3.3 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average33% headshots and so well below the average (51%).
Impact
StrengthExactly 3 kills in 8.7% of rounds and so well above the average (4.2%).
Utility and deaths
Average2.1 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageOct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Last 3 months: 0.97 (at the start 0.73). Well above the average (0.75).
Rating, 1.00 is an average match
Damage per round (ADR)
Last 3 months: 94.4 (at the start 74.4). Well above the average (81.1).
Share of headshot kills
Last 3 months: 55% (at the start 0%). Clearly above the average (51%).
Matches won (win rate)
Last 3 months: 62% (at the start 67%). Well above the average (50%).
Last 3 months: 2,612 (at the start 2,607).
Rounds with first kill
1v1 clutches won
Patterns
From the last 49 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 47 · Mirage
- Highest rating in a match: 2.19 · Mirage
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 49 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Rare4kk- plays
Across 42 matches -Rare4kk- averages K/R 0.86 and ADR 85.1; the rating across the 21 rated matches is 1.37. Biggest strength: Rating at 1.37, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 33%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 19.3 kills per match with 33% headshots. The strongest map is Dust 2 with a 62% win rate in 13 matches. In 22 of 29 matches the rating was 1.10 or higher (76%), in 3 it was below 0.90. In 21 matches with detailed stats: 7 4Ks and 0 aces. Improved over the last three months: K/R +0.24, ADR +20.0, Headshots +55 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: ELO at 2,612. Last 30 days: 21 matches, win rate 62%, net ELO −21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.