-Rapper

Mongolia
On FACEIT since 2021 229 matches tracked 76 matches in 30 days
ELO ▼ 86
2,011
30-day peak: 2,124
Rank SEA ▼ 2,668 places
#6,419
Mongolia #1,766 in Mongolia
30 days · prev. #3,751 · best #3,268
Last updated:

How does -Rapper play?

Rating 1.11 K/R 0.80 ADR 86.5 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 229 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

1.7 clutch kills per match and so right on the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.09+0.07 · Ø 1.02 better than 72%
Pistol kills per match 3.0
Knife kills 4 in 229 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 69%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 82%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 39x 4K, 6 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +8 pp, ELO +229
= Stayed the same
K/R at 0.79, Rating at 1.10, ADR at 85.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.79 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −95 ELO
41 matches · 27% win rate
On Mirage −50 ELO
69 matches · 45% win rate
Between 6:00 and 12:00 −20 ELO, win rate 40%
On Fridays −72 ELO, win rate 32%

-Rapper loses the most ELO in match 2 of the day: −95 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Dust 2
  2. Most kills in a match: 56 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
45% better than 28%
0.80 better than 77%
86.5 better than 78%
1.11 better than 77%
53% of 359 duels better than 64%
46% of 37 situations better than 72%
Ancient42
40% better than 14%
0.77 better than 64%
83.1 better than 58%
1.06 better than 61%
48% of 226 duels better than 33%
34% of 29 situations better than 41%
Dust 242
43% better than 21%
0.82 better than 82%
90.4 better than 88%
1.15 better than 83%
62% of 234 duels better than 94%
31% of 26 situations better than 33%
Anubis29
52% better than 49%
0.79 better than 76%
85.2 better than 74%
1.13 better than 83%
55% of 163 duels better than 71%
58% of 12 situations better than 90%
Inferno26
46% better than 24%
0.79 better than 76%
86.6 better than 74%
1.08 better than 67%
51% of 146 duels better than 45%
54% of 13 situations better than 87%
Cache10
30% -
0.74 -
81.5 -
1.01-
48% of 52 duels -
57% of 7 situations -
Nuke10
50% -
0.83 -
89.2 -
1.16-
63% of 48 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Rapper plays

Across 229 matches -Rapper averages K/R 0.80, ADR 86.5 and a rating of 1.11. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 58% headshots. The strongest map is Anubis with a 52% win rate in 29 matches. In 107 of 229 matches the rating was 1.10 or higher (47%), in 72 it was below 0.90. In 156 matches with detailed stats: 39 4Ks and 6 aces. Best month by rating: September 2026 at 1.14. -Rapper loses the most ELO in match 2 of the day (−95 ELO, win rate 27%). Things go best on Ancient (+29 ELO, win rate 40%). Match no. 4 of the day goes best: 63% win rate. Improved over the last three months: Headshots +3 pp, Win rate +8 pp, ELO +229. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 85.5. Last 30 days: 76 matches, win rate 51%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.