-RaiFy-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average11% of 1v1s won and so well below the average (38%).
Weapons and aim
Average1.05 K/D and so just above the average (1.02).
Impact
Average2.7 MVPs per match and so well above the average (2.3).
Utility and deaths
Average44% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).
Rating, 1.00 is an average match
Last 3 months unchanged at 1.06. Slightly above the average (1.02).
Damage per round (ADR)
Last 3 months: 88.2 (at the start 92.6). Clearly above the average (80.4).
Share of headshot kills
Last 3 months: 49% (at the start 51%). Right on the average (49%).
Matches won (win rate)
Last 3 months: 55% (at the start 38%). Well above the average (49%).
Last 3 months: 2,153 (at the start 1,784).
Rounds with first kill
1v1 clutches won
Patterns
From the last 65 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-RaiFy- loses the most ELO from match 5 of the day: ±0 ELO, 43% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.85 · Ancient
- Most kills in a match: 34 · Anubis
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 65 matchesCompared with players on the same level who have at least 15 matches on the map.
How -RaiFy- plays
Across 65 matches -RaiFy- averages K/R 0.77, ADR 89.5 and a rating of 1.06. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 11%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 49% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 30 of 65 matches the rating was 1.10 or higher (46%), in 19 it was below 0.90. In 44 matches with detailed stats: 10 4Ks and 1 ace. -RaiFy- loses the most ELO from match 5 of the day (±0 ELO, win rate 43%). Improved over the last three months: Win rate +17 pp, ELO +369. Got weaker: ADR −4.4, Headshots −2 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.06. Last 30 days: 44 matches, win rate 55%, net ELO +22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.