-RMN_xo

United Kingdom
286 matches tracked 80 matches in 30 days
Last updated:

How does -RMN_xo play?

Rating 1.00 (from 265 matches) K/R 0.71 ADR 78.3 from 286 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 265 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

Level 9

Compared with 1,575 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 47%−4 pp · Ø 51% better than 23%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 38%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 26%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.010.00 · Ø 1.01 right on the average
Pistol kills per match 2.5
Knife kills 3 in 286 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.4%+0.2 pp · Ø 13.2% better than 55%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 22%
MVPs per match 2.0−0.2 · Ø 2.2 better than 22%
4Ks and aces 41x 4K, 2 aces in 224 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 62%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 64%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 63%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.09, ELO +186
= Stayed the same
K/R at 0.72, ADR at 78.4
▼ Got worse
Headshots −6 pp, Win rate −11 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.73).

Patterns

From the last 286 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −27 ELO
35 matches · 43% win rate
On Cache −23 ELO
31 matches · 42% win rate

-RMN_xo loses the most ELO in match 4 of the day: −27 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.16 · Cache
  3. Most kills in a match: 39 · Anubis

Maps in detail

from the last 286 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
51% better than 54%
0.74 better than 57%
79.2 better than 48%
1.03 better than 57%
49% of 292 duels better than 41%
43% of 53 situations better than 67%
Dust 261
43% better than 23%
0.67 better than 21%
75.3 better than 26%
0.94 better than 23%
46% of 230 duels better than 25%
33% of 36 situations better than 36%
Anubis48
58% better than 72%
0.75 better than 63%
82.7 better than 66%
1.09 better than 78%
51% of 194 duels right on the average
29% of 31 situations better than 29%
Cache31
42% -
0.70 -
78.5 -
0.97-
53% of 108 duels -
42% of 19 situations -
Inferno27
44% better than 18%
0.68 better than 28%
74.8 better than 23%
0.93 better than 21%
40% of 83 duels better than 6%
33% of 15 situations better than 40%
Ancient21
43% better than 26%
0.70 better than 38%
77.6 better than 38%
0.94 better than 29%
39% of 82 duels better than 4%
13% of 15 situations better than 4%
Nuke10
50% -
0.72 -
79.1 -
0.96-
66% of 35 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -RMN_xo plays

Across 286 matches -RMN_xo averages K/R 0.71 and ADR 78.3; the rating across the 265 rated matches is 1.00. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 15.5 kills per match with 44% headshots. The strongest map is Anubis with a 58% win rate in 48 matches. In 88 of 265 matches the rating was 1.10 or higher (33%), in 111 it was below 0.90. In 224 matches with detailed stats: 41 4Ks and 2 aces. Best month by rating: September 2026 at 1.07. -RMN_xo loses the most ELO in match 4 of the day (−27 ELO, win rate 43%). Things go best on Mirage (+70 ELO, win rate 51%). Improved over the last three months: Rating +0.09, ELO +186. Got weaker: Headshots −6 pp, Win rate −11 pp. Unchanged in recent months: K/R at 0.72, ADR at 78.4. Last 30 days: 80 matches, win rate 45%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.