-RMBOSS
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (50%).
Clutch
Weakness1.1 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average42% headshots and so well below the average (49%).
Impact
AverageExactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average0.45 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.71. Last 3 months: 0.67 (at the start 0.66). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.03. Last 3 months unchanged at 0.94. Clearly below the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 78.8. Last 3 months: 75.1 (at the start 74.7). Slightly below the average (79.6).
Share of headshot kills
Best month: July 2026 with 45%. Last 3 months: 41% (at the start 45%). Well below the average (49%).
Matches won (win rate)
Best month: August 2026 with 80%. Last 3 months: 55% (at the start 49%). Well above the average (49%).
Best month: October 2026 with 2,054. Last 3 months: 1,954 (at the start 1,861).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 34%.
Patterns
From the last 221 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-RMBOSS loses the most ELO on Anubis: −9 ELO, 61% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.16 · Dust 2
- Most kills in a match: 35 · Dust 2
- Longest win streak: 8 wins in a row · Mirage
Maps in detail
from the last 221 matchesCompared with players on the same level who have at least 15 matches on the map.
How -RMBOSS plays
Across 221 matches -RMBOSS averages K/R 0.66, ADR 75.0 and a rating of 0.94. Most room to improve: Opening duels won at 45%, better than only 11% of level 9 players. Averages 14.7 kills per match with 42% headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 63 of 221 matches the rating was 1.10 or higher (29%), in 103 it was below 0.90. In 154 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. -RMBOSS loses the most ELO on Anubis (−9 ELO, win rate 61%). Things go best on Mirage (+83 ELO, win rate 54%). Match no. 3 of the day goes best: 65% win rate, +54 ELO. Improved over the last three months: Win rate +6 pp, ELO +93. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.94, ADR at 75.1. Last 30 days: 62 matches, win rate 52%, net ELO −20.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.