-R3ZLOO

Marshall Islands
On FACEIT since 2020 283 matches tracked 40 matches in 30 days
ELO ▲ 119
3,351
30-day peak: 3,351
Rank EU ▲ 1,930 places
#2,020
Marshall Islands #1 in Marshall Islands
30 days · prev. #3,950 · best #2,020
Last updated:
Next update possible in 58m 31s

How does -R3ZLOO play?

Rating 0.97 K/R 0.69 ADR 75.5 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 283 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 15%−6 pp · Ø 21% better than 10%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 0.96−0.09 · Ø 1.05 better than 12%
Pistol kills per match 2.4
Zeus kills1 in 283 matches
Knife kills 1 in 283 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 16%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 21%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 22x 4K, 5 aces in 207 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 71%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.69, Rating at 0.96, ADR at 76.3
▼ Got worse
Win rate −5 pp, ELO −465

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.69 (at the start 0.68). Clearly below the average (0.75).

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −238 ELO
57 matches · 39% win rate
On Dust 2 −188 ELO
70 matches · 47% win rate
On Wednesdays −15 ELO, win rate 45%

-R3ZLOO loses the most ELO in match 2 of the day: −238 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.47 · Mirage
  3. Most kills in a match: 37 · Inferno

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
55% right on the average
0.69 better than 18%
76.8 better than 23%
0.97 better than 19%
48% of 430 duels better than 23%
30% of 40 situations better than 23%
Ancient71
51% better than 34%
0.71 better than 26%
76.3 better than 19%
0.99 better than 25%
47% of 366 duels better than 19%
48% of 40 situations better than 74%
Dust 270
47% better than 21%
0.66 better than 10%
74.6 better than 15%
0.93 better than 10%
47% of 306 duels better than 21%
37% of 30 situations better than 42%
Nuke27
63% better than 67%
0.72 better than 27%
76.1 better than 18%
1.01 better than 25%
48% of 108 duels better than 21%
42% of 19 situations better than 54%
Inferno22
50% better than 15%
0.65 better than 6%
70.3 better than 3%
0.93 better than 5%
43% of 110 duels better than 5%
40% of 5 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How -R3ZLOO plays

Across 283 matches -R3ZLOO averages K/R 0.69, ADR 75.5 and a rating of 0.97. Most room to improve: Opening duels won at 47%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 14.8 kills per match with 57% headshots. The strongest map is Nuke with a 63% win rate in 27 matches. In 93 of 283 matches the rating was 1.10 or higher (33%), in 120 it was below 0.90. In 207 matches with detailed stats: 22 4Ks and 5 aces. Best month by rating: October 2026 at 0.99. -R3ZLOO loses the most ELO in match 2 of the day (−238 ELO, win rate 39%). Things go best from match 5 of the day (+336 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +336 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −5 pp, ELO −465. Unchanged in recent months: K/R at 0.69, Rating at 0.96, ADR at 76.3. Last 30 days: 40 matches, win rate 58%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.