-R1hw

Japan
On FACEIT since 2017 301 matches tracked 118 matches in 30 days
Last updated:

How does -R1hw play?

Rating 1.06 K/R 0.76 ADR 83.4 from 301 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 301 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (259 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.8
Knife kills 1 in 301 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 73%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 61x 4K, 5 aces in 259 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 72%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +227
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 83.1, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 301 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −97 ELO
26 matches · 50% win rate
On Nuke −39 ELO
20 matches · 35% win rate
Between 18:00 and 24:00 −22 ELO, win rate 45%
On Mondays −182 ELO, win rate 38%

-R1hw loses the most ELO on Ancient: −97 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Dust 2
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 42 · Inferno

Maps in detail

from the last 301 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 295
54% better than 60%
0.78 better than 67%
84.5 better than 64%
1.08 better than 63%
48% of 489 duels better than 31%
47% of 45 situations better than 76%
Anubis48
56% better than 61%
0.80 better than 73%
87.1 better than 77%
1.11 better than 71%
54% of 228 duels better than 63%
46% of 26 situations better than 67%
Inferno47
49% better than 34%
0.74 better than 47%
81.5 better than 46%
1.02 better than 36%
54% of 227 duels right on the average
52% of 23 situations better than 79%
Mirage33
48% better than 34%
0.70 better than 29%
77.7 better than 31%
0.95 better than 22%
46% of 168 duels better than 21%
42% of 12 situations better than 62%
Cache28
71% -
0.81 -
86.3 -
1.14-
51% of 161 duels -
41% of 17 situations -
Ancient26
50% better than 42%
0.78 better than 66%
83.7 better than 60%
1.11 better than 73%
51% of 113 duels better than 45%
73% of 11 situations better than 98%
Nuke20
35% better than 5%
0.75 better than 46%
79.6 better than 35%
1.02 better than 37%
51% of 98 duels better than 42%
44% of 9 situations better than 62%
Overpass3
33% -
0.60 -
78.3 -
0.79-
41% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -R1hw plays

Across 301 matches -R1hw averages K/R 0.76, ADR 83.4 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 57% headshots. The strongest map is Cache with a 71% win rate in 28 matches. In 129 of 301 matches the rating was 1.10 or higher (43%), in 101 it was below 0.90. In 259 matches with detailed stats: 61 4Ks and 5 aces. Best month by rating: September 2026 at 1.11. -R1hw loses the most ELO on Ancient (−97 ELO, win rate 50%). Things go best on Dust 2 (+106 ELO, win rate 54%). Match no. 2 of the day goes best: 62% win rate, +41 ELO. Improved over the last three months: Headshots +3 pp, ELO +227. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 83.1, Win rate at 53%. Last 30 days: 118 matches, win rate 51%, net ELO +102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.